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Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Thu, Oct 7, 2010 06:51 AM UTC:
I like this idea, i would like to play it, but equipment is hard to make.
According to this logic, on 3D board rook should be able to move as rook or unicorn and knight as knight or ninja (2,2,1 leaper). And on triangle board rook should be spire (see 'Delta 88') and knight should be compound of knight and ninja (see '64 triangles').

Anonymous wrote on Thu, Apr 8, 2010 03:24 PM UTC:
How about game with more than 2 colors, and piece can move to any square
(some colorbound, some colorswitching, but possible moving on all squres)?
For example, 3 colors, 27 of each?

Charles Gilman wrote on Sun, Dec 11, 2005 10:16 AM UTC:Excellent ★★★★★
This is an interesting new way of generalising directions. How about an Alibaba interpreted as leaping to the second perimeter but ending up on a square of the same colour?

Antoine Fourrière wrote on Wed, Dec 7, 2005 12:34 PM UTC:
Ralph Betza proposed a somewhat similar game with Pied Color Chess

Gary Gifford wrote on Mon, Dec 5, 2005 10:28 PM UTC:Good ★★★★
I didn't get the big picture the first time I read the rules, but now I do and this game has tremendous opening variety. I think the game would be more challenging if players placed 'both a piece and a color' during their turn. This would allow players to try to weaken color-bound pieces, or strengthen their own color-bounds. Also, with 40 dark squares and 41 white squares, we have a light-dark balance. I think the game would be much more dynamic if there were only 17 dark squares per-side (or some other value below 20). Or perhaps each player gets 15 dark squares and 5 orange squares (orange being a square which no piece can come to rest upon). This could introduce a very dynamic imbalance factor. The use of Fischer Random Setups for colors and/or pieces is a possibility (as someone else commented). Also, the use of a setup shield (like in the 3M Game of Fuedal (to allow each side to set up secretly) would be an interesting aspect. Any way, I think this game has lots of potential.

💡📝(zzo38) A. Black wrote on Mon, Dec 5, 2005 03:34 AM UTC:
Actually, it says the first player must set up his/her pieces randomly. But maybe it would be better to have a fixed setup position, or decide randomly where the pieces go before you set up the colors of the squares. See what you think is better.

Jianying Ji wrote on Mon, Dec 5, 2005 01:20 AM UTC:Excellent ★★★★★
A great game with a very fresh idea!

I have a small point:

Having the second player mirror the first player's piece layout while
allowing both to layout thie terrain (the black squares) separately give
the first player a unequal advantage. Since the first player can always
layout the pieces to make it difficult for the opponent. The opponent
would be forced to start off at a disadvantage. 

The simple solution is to allow the players to lay out pieces, the way
terrain is laid out, separately. No need to enforce symmetry.

💡📝(zzo38) A. Black wrote on Fri, Dec 2, 2005 04:22 PM UTC:
Thanks, I fixed that

Anonymous wrote on Fri, Dec 2, 2005 01:25 AM UTC:
'But, before you start, each player has 40 black squares to place onto the board. '

Huh? So the board ends up with 80 black squares and one white square?


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