Check out Symmetric Chess, our featured variant for March, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

Earlier Reverse Order Later
[Subject Thread] [Add Response]
Andy Thomas wrote on Sat, Jan 14, 2006 09:38 PM UTC:
hi,
i'm working on a new variant - 21st century chess - but am having a
problem with the zrf. does anyone feel like taking a look?

it's 16 files by 9 ranks. i'm trying to introduce long-range, 'gun'
type pieces; an extension of the gun and machinegun pieces found in the
variant, 'chess battle'... but i'm fairly lost in the .zrf code...
cobbling pieces of code together for the gun capture-type of moves from
'chess battle'... i'm not sure if i have the moves codes for the
various slides correct.

i need the standard rook/bishop/queen slide, plus the chinese cannon (vao
and pao) slide, and the slide move for a piece which slides but doesn't
capture... only moves along blank squares... such pieces capture using the
'gun capture' move instead...

anyway the message i'm getting is, 'while reading a true/false
condition, the following non-piece-attribute was encountered: 'empty''






thanks in advance for any help,
andy

David Paulowich wrote on Sat, Jan 14, 2006 10:44 PM UTC:
Hi Andy!  Good luck with your ZRF.  I should caution you that the name
'Twenty-first Century Chess' has already been used by G.P.Jelliss (1991)
and Karl Munzlinger (2001).

Christine Bagley-Jones wrote on Sun, Jan 15, 2006 06:04 AM UTC:
maybe 22nd century chess would be ok :)
good to see you working on another game andy

[Subject Thread] [Add Response]
Adrian Alvarez de la Campa wrote on Wed, Apr 26, 2006 04:06 AM UTC:
I'm having trouble writing a ZRF for a game that I'd like to test. I need a piece to change types when landing on square that will be undefended. But using not-defended? doesn't work because the square is defended by the piece that could move there. So, is there an easy way to do this?

M Winther wrote on Wed, Apr 26, 2006 04:57 AM UTC:
Adrian, probably the right place to post your question is http://zillionsofgames.com/discus/

5 comments displayed

Earlier Reverse Order Later

Permalink to the exact comments currently displayed.