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Regulator Chess. Game on a 35 square board with a 7 square track on which a piece moves that determines how Knights and Bishops can move. (6x7, Cells: 42) [All Comments] [Add Comment or Rating]
George Duke wrote on Tue, May 8, 2018 07:51 PM UTC:Good ★★★★

How to compute piece values here?  It's pointless to bother.  Regulator move one forward or backward is determined by play on the small board of 35 squares.  Too bad no one has experimented with the Regulator band on 8x8 with 7-square streak to the side for neat 71 square Chess Variant, a first for the size.

84-square Fourriere's Jacks and Witches lessens Bishop value to Knight by the 16-square hole in the center -- more detrimental to the Bishop now worth 2.5.   Any different board size must affect piece values somewhat.  A Fischer Random Chess array NBKRRQBN should benefit Rook to relative downgrading of Knight, maybe 5.3-2.7.  But adherents to FRC have not gotten that far yet.  So the starting line-up alone affects piece-values.  Also do the Rules in and of themselves, such as obvious thing like Bishop one-time Wazir step conversion in some CVs. 

Take the simple Regulator embodiment here.  Level 6 of regulator makes Knight into Marshall, and Level 3 makes Bishop into Cardinal.  If the board were 8x8, it's not definite which in a given game benefits more, Bishop or Knight,  because there are going to be enough move- and capture-triggers to jockey the calibration up towards level 7 tactically pretty easily, and keep it there.  Over the long haul however, Bishop value is going to show relative increase, on any rectangle 35 to 100.  That is because of its compound to BN being in effect 5/7 of the time and the other to NR only 2/7 the time.

Next, there is room for subvariants, that either side can alter the calibration, let's say forward by agreed-on even number of steps across 7 and back to 1 and onward, in lieu of a move. That can include in the Regulator Band not just moving the Regulator but either of the two trigger levels the same way, as not overcomplicated move addition.


Larry Smith wrote on Tue, Oct 14, 2008 11:51 PM UTC:Good ★★★★
Very nice game.

The Zillions implementation has the tendency to go for the draw by repetition. Often involving perpetual checking. Perpetual checking can occur if the checking player is un-willing to make an alternate move. This can be solved by setting repetition to a loss-condition, if desired.

XiangQi does not allow perpetual checking.

Yu Ren Dong wrote on Tue, Oct 14, 2008 04:00 PM UTC:Good ★★★★
This variant is as creative as Influence Chess invented by the same man. But I think the draw is easy to happen.

Anonymous wrote on Mon, Apr 1, 2002 12:45 AM UTC:Excellent ★★★★★
excellent!

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