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The pawns are taken to be regular pawns as I used the stock button to generate them. I don't know how to define the xBetza move for them as they can move from anywhere on the home half of the board towards the middle of the board and one field after crossing the middle of the board! But I'm sure it is pretty long!
I had defined the king as royal and as HG had said that has solved the eagle problem. Now I'm thinking about the pawns problem. I had also asked the author for a different name.
I think the problem is that no royal is explicitly defined, so that the Eagle is taken to be royal. This somehow tickles a bug in the Diagram, as I run into the JavaScript error message 'aSide' undefined. So it somehow wasn't able to locate the castling partners because of this royalty issue.
I'm afraid the name IChess is already used. Also, the Eagle does not work in the diagram for some reason. The diagram goes crazy when you try to move one. Finally, with pawns only able to move two spaces on a board with 12 ranks, it will take a long time for them to engage. I expect that the pawns would not be moved much and would not really take part in the game.
@The Editors I have added an invention of someone living in my area. Please find the time to review this when possible.
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A (non-capturing) move up to half-way the board is fmW* in the Diagram. You could make that an ifmW* if it is only from the initial position. A Pawn with such a move would also have been in stock, as 'omega pawn'. On such very deep boards the e.p. capture would not completely work, though, as the Diagram handles at most two e.p. squares. (The AI should do it correctly, though.)