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Breakthrough Chess. Pieces must "break through" a zone of neutral blocks. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sun, May 20, 2007 07:01 PM UTC:
Once again the Muse of Redundancy, goddess of second-hand ideas, has struck:
/play/pbm/play.php?game%3DJungles+and+Mountains+Chess%26settings%3DJPG-juxta

Charles Gilman wrote on Mon, May 21, 2007 06:08 AM UTC:
To say nothing of Ice Age Chess and Rubble Chess

JT K wrote on Wed, Nov 2, 2016 05:48 PM UTC:

Can I assume that knights are unaffected by the blocks, as a piece can stay on the block it captures?  Not that I have a problem with this, but it would make knights extremely useful in the opening as they already are, correct?

(no rating yet as I have not yet tried this variant)


🕸Fergus Duniho wrote on Wed, Apr 19, 2023 10:54 PM UTC:

Ludii identifies a different game by the name Breakthrough Chess.


Ben Reiniger wrote on Sat, Apr 22, 2023 03:01 PM UTC:

I was going to mention Ice Age and Rubble, but I see Gilman pointed those out years ago. I think a tag for this mechanism would be nice, but I'm not sure what to call it; "blocks" as in this page to me sound more like an uncapturable terrain and "ice" as in Ice Age is too specific to that variant. "Rubble" seems a good fit to me (capturing is "clearing the rubble"), but does anybody else have a better suggestion?


🕸Fergus Duniho wrote on Sat, Apr 22, 2023 04:54 PM UTC in reply to Ben Reiniger from 03:01 PM:

How about obstacles? It would also cover a game like Eight-Stone Chess.


H. G. Muller wrote on Sat, Apr 22, 2023 05:15 PM UTC in reply to Fergus Duniho from 04:54 PM:

Barricade?


Ben Reiniger wrote on Sat, Apr 22, 2023 07:50 PM UTC:

I wanted something specific to capturable, immobile, neutral obstacles, but indeed, each of those adjectives can be left off for a different flavor of object (and probably there are other relevant adjectives to consider). In Eight Stone, I think of the stones as pieces rather than other objects, but I'm not sure if there's a clear line to draw.


🕸Fergus Duniho wrote on Sat, Apr 22, 2023 09:13 PM UTC in reply to Ben Reiniger from 07:50 PM:

Whether capturable or mobile, obstacles should be thought of as neutral pieces that do not capture. If they are neither capturable nor mobile, then they are just features of the terrain like holes in the board and shouldn't properly be thought of as obstacles. If they can be moved by only one player and not the other, they would count as part of that player's forces rather than as obstacles. Likewise, if they could be captured by only one player, they could be considered part of the other player's forces in some sense. If they could capture other pieces, they would be equal-opportunity weapons rather than mere obstacles. So, to count as obstacles, they would have to be neutral non-capturing pieces that are either capturable by either player or movable by either player.


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