[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Comments/Ratings for a Single Item
Wich 'forward' antihero uses should be chosen before playing, both variants are well. But game, where antihero don't change opponent's forward is interesting, if it's fouur-player game! How about adding antihero to Yonin shogi? http://www.chessvariants.org/index/msdisplay.php?itemid=MSyoninshogi
Would the piece moving as any enemy piece be called an Antihero? On a more serious point, would 'forward' in the case on imitating an enemy Pawn be rotated for its own army?
Here is interesting variant: additional piece moves as all piece opponent have! But, i think, that hero and piece i just described, are more interesting to use in game with large number of pieces with different moves.
And it says right on the page that a Hero's first move must be non-capturing.
So, don't move your Hero on the first move. ;-) The position assures that the Hero will not come into play without at least a few development moves. Of course, a player could trade Heroes. And leave their King file open. It is a nice game, including the variants.
Nice game, with one flaw; when your very first move is with the Hero, it's suicide.
7 comments displayed
Permalink to the exact comments currently displayed.
The power of the Superhero suggests a third possible piece, possessing the power to move to any square a friendly piece can move to, but without the ability to move as any friendly piece itself, which I have dubbed the "Volunteer". I suspect this piece is substantially weaker than the Hero (which is usually stronger than the Queen).