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Gothic Isles Chess. Fictional historic variant, with Dragons, Wizards and Champions. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on 2005-03-20 UTCExcellent ★★★★★
1.Dragon c1-a3, c7-c6 2.Dragon a3-c5, a7-a6 3. Dragon c5-b6 (MATE) is the shortest possible game. This variant successfully combines Elephant pieces from Shatranj and Makruk.

Gary Gifford wrote on 2005-06-05 UTC
Love the board/piece images and the pseudo-history gives the game a nice touch. A comment regarding the quickest mate of 3 moves must be in error as the rules state: 'White moves first, and makes eight moves, none of which may cross the center-line of the board (marked by a heavier line), then Black makes eight moves with the same restriction, and then play alternates without the restriction.' I will hold off on rating the game at this time as I've not played it yet. But it looks promising.

Calvin Daniels wrote on 2010-11-28 UTC
I like the idea here, but would go further in the piece creation

I might suggest the Wizrad having a cannon move (more the sense of
magically popping up to capture.

And the knight, I'd go with a Paladin (Knight/king move)

I might also suggest an alternate pawn move be implemented, just to broaden
the fantasy 'feel'

John Ayer wrote on 2010-11-28 UTC
This looks like quite a good game. The page for Fairy Tale Draughts is gone. While looking for it I discovered a table of checkers variants at BoardGameGeek (and elsewhere) that contains several men's names that I recognize from Chess Variants. The move of the dragon is also the move of the bishop in Courier Spiel, devised in the early nineteenth century.

John Lawson wrote on 2010-11-29 UTC
I found the Fairy Tale Draughts link:
http://www.zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=406

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