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M Winther wrote on Tue, May 8, 2007 06:50 PM UTC:
I have implemented Parton's remarkable Gorgona Chess and Gorgon Chess,
which introduce the 'Gorgona'. It moves like a queen, but cannot
capture. Instead it paralyzes any enemy piece within its range. While the
knight can avoid the gaze of the Gorgonia, it is the only piece able to
capture an enemy Gorgona. And, what do you know, it works. It is a very
curious variant.
http://hem.passagen.se/melki9/gorgonachess.htm
/Mats

M Winther wrote on Wed, May 9, 2007 11:59 AM UTC:
The Gorgona proved a little tricky to program. I have today uploaded a
bugfix. It seems like Gorgona Chess is quite difficult. Although it is
clever and interesting it might be too difficult. It seems necessary to
implement variants in Zillions in order to make a proper judgement. I
wonder how the majority of the variants would fare if they were
implemented in Zillions? People are posting their judgments of variants
all the time, but one can question if it's possible to judge a game without extensive playing, or without a proper Zillions test. 
/Mats

M Winther wrote on Wed, May 9, 2007 06:10 PM UTC:
Like I said, the Gorgona, and the Gorgon, are somewhat difficult to master.
So I tested a variety of different paralysing pieces (only orthogonal,
etc,) and came up with the following. Pyrrhus: moves and captures like a
king. In addition, it paralyses any enemy piece within queen-move range.
The Pyrrhus seems to be as valuable as a queen. If this has been invented
before, please tell me. It is a piece which is much easier to master while
it moves at a much slower pace. Yet, its range of influence is that of a
queen. It fits perfectly on an 8x8 board in the standard piece set. But
it's not certain that it's suitable for big-board variants, while it
moves so slowly. I have not tested it on a big board. My Pyrrhus Chess is
here:
http://hem.passagen.se/melki9/pyrrhuschess.htm

M Winther wrote on Fri, Jan 21, 2011 08:37 AM UTC:
I have created a preset for Parton's Gorgona Chess (10x10) here:
http://www.chessvariants.org/index/msdisplay.php?itemid=MPgorgonachess
It checks whether pieces are paralyzed by the Gorgona. A curious aspect of
this game is that the king can give mate if the other king is paralyzed. 
/Mats

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