Comments/Ratings for a Single Item
For:
1. The inventor's mistaken belief that this is the best chess variant ever invented.
2. Patenting a game whose distinguishing difference from Chess is a lame Bison with an improved movement--an innovation, to be sure, but a small one.
3. His desire to prevent anyone else from using the Falcon in any game (no matter how unlike Falcon Chess).
i can concur with Michael Nelson's second message (dated 12/04/04). in particular i am in agreement with his third point. i believe it is immoral to choke the natural evolution of chess (and variants thereof) by monopolising new aspects of it. i myself have ideas for chess variants and chess rule modifications but would prefer it if other people were allowed to modify and improve my ideas.
the falcon may indeed be original and the basis of the patent, but is it morally fair that nobody else is allowed to attempt to improve falcon chess or other chess variants by employing the falcon piece?
i would like to know how profitable falcon chess is as an enterprise. i would also like to know why the designer bought the patent. is it so that nobody else may attempt to improve falcon chess (or other chess variants by employing the falcon piece)? is the name 'falcon' protected? for example, may i invent another different piece and call it a falcon? or, am i allowed to alter the name and/or appearance of the current falcon piece found in falcon chess? are any monopolies moral?
if falcon chess is a profitable enterprise then it might be worth considering how it could be made more popular if other people were allowed to promote it. if it were made more popular, would it not then increase the value of the falcon chess enterprise? having a monopoly on the falcon piece and falcon chess in general does introduce a choking aspect with regards to the popularity and future of the game. it is this then that leads me to believe that chess (variant) patents are bought for personal financial reasons only. and it is this that most people consider to be immoral and/or abhorent.
Why it takes so long to describe all this? Too much redundancy in this page, sorry.
This game is nothing but original. The so-called Falcon is just Camel+Zebra from fairy chess. I used a similar Buffalo (Camel+Zebra+Knight) in my CVs and many inventors did in these pages on this website.
Also good to know is that a certain Karl Schulz from Austria invented a Falcon-Hunter Chess in 1943 where the Falcon is moving fw like a Bishop and bw like a Rook. This variant is reported in many CV books like Parton's, Boyer's or closer to us, DB Pritchard's. Basically, I think that patenting a CV is a very bad idea because you just encourage players to go away. What is the goal of the inventor, what does he want to protect really ? And if the patent is unavoidable it should be preceded by a serious anteriority research. This patent has no serious claim, it's flawed.
Just wishing to amend my oversight by appropriately placing a 'poor' rating here as well. Please check-out related comments of interest: http://www.chessvariants.org/index/listcomments.php?itemid=FalconChess100
As far as Roberto's analysis, he is going to lose his first Falcon Chess in Game Courier because he cannot castle. The first ten moves in that game have been the ugliest ever(out of hundreds of games since 1992)when he unexpectedly advanced four central Pawns(for which I do need to think of a better defense in future). It has been a formless opening with no piece development. What Black is doing is good enough to win because some nasty forks are brewing. So 'weakness' of Bishops' long diagonal comes about because of the bizarre, imprecise opening moves that should backfire. Sorry this comment belongs in Kibbitz.
i am one who is particularly offended by chess variant patents. i will tell you why. but firstly, the patent for falcon chess does not worry me as much as other patents because i cannot see that the falcon piece is really any good. to me it looks like somebody wanted to own a patent and then set about achieving it, rather than somebody invented a great game and recognized that it needed legal protection. i may be wrong, but i cannot see how there could be a sufficient demand for this game to warrant any legal protection, and so any patent for falcon chess looks to me like a 'bad business investment'.
i myself have many ideas for chess variants. sometimes my designs will be too flawed to pursue, but sometimes i will think of something good. i currently have one variant which i am very excited about and i would like to tell the world and get it play-tested. but unfortunately, recent months have taught me that there are business-minded vultures in the chess community who seek to exploit chess for anything they can get. this is why i will keep my best variant a secret. i want it to be public domain, because i am not an american capitalist. i just want people to play my game and for a few people to remember i introduced it. but i fear that i now need to cover every base. for example, to stop somebody tweaking my game in a minor way, i need to somehow account for all possible combinations of starting set-ups and rules. this represents millions of possible permutations. the credibility of my game is virtually destroyed by such an action. but the worst thing is that i will need to ensure my game is given wholly into the public domain. i wish this was easy and that i could talk about it openly. if somebody suggests an improvement to my game, i would not mind at all. but if somebody found an improvement and claimed sole inventorship over my game, i would obviously feel somewhat aggrieved. like Carrera would feel if he knew about gothic chess.
why are chess patents allowed? unfortunately they do exist and unfortunatley they weren't bought in order to help promote those respective variants, or chess itself, but to line the pockets of american capitalists. these individuals are choking the future of chess evolution in my opinion. i think the most insulting thing about people who own chess patents is that they all claim to have made something better than chess, and do not recognize previous similar variants. gothic chess for example was undoubtedly influenced by the Carrera family of variants, but nowhere in the patent document could i find the relevant acknowledgements. i thought that the 'background of the invention' would have mentioned something significant, but it doesn't. why is that? i fear it is because the 'inventor' did not wish to tell the patent reviewers how unoriginal his game is. and instead, heavily implied that he invented the archbishop and chancellor pieces.
i know this message won't get posted, but i thought i would try anyway. i have had good correspondence with Fergus in the past and i trust his ability to decide what should be published on his website or not. if Fergus would like me to write a better essay about chess patent immorality, then i would be willing to do so. i understand that this site was not made to discuss patent morality issues, but it is one of the most popular discussions for some variants and i feel it's a subject which needs to be addressed. i may write my own chess variants site one day, and if i do i would not include any patented chess variants, no matter how good they are. i would not wish to promote any variants which were invented for the purposes of raising money for greedy entrepreneurs. people who probably have little genuine interest in any other chess variants.
an interesting thought, I wonder how the game would play out allowing some mutators? like Suicide, Atomic, Extinction, Alice, Magnetic .. etc .. I issued an invitation for Suicide Falcon Chess .. just to try it out. I really wonder if there are any lost openings to begin with.
I am interested in posting a variant using your Falcon piece and, knowing your feelings on some of your reactions to other uses of it, have decided to seek your approval. The variant will be the first in a series of 3d variants themed on battles between various ancient mythologies. The piece would appear in one army as part of a group of animals with whose heads Egyptian deities are depicted, also including my Ibis and Jackal. All armies throughout the series will have the standard King, Rooks, Knights, and Pawns. I look forward to reading your comments either way. I will check the page for this variant before posting, but if you have any comments to make on another variant of mine in the interim please feel free to give or deny permission there.
Editor Charles, Why don't you re-Rate Falcon Chess from 'None', its having half a dozen Poors and nothing else from your most active readership, surely really a compliment. Or why do you bother to solicit a favourable rating from me more or less outsider with one Poor-Average game under byline? Is it a taunt on your part? (Technically I realize you cannot rerate because of not using your CVP-identification, the same as Ralph Betza used to do with 'gnohmon')I can tell you that you have a Poor game to play in Armies of Faith, and I will give you the courtesy of analyzing why in a long paragraph later, the way I Commented systematically on 400 Large Chesses in 2004 and 2005, whereupon my privilege for unscreened Comments was revoked by your people.
I've been looking at the starting setup of Falcon Chess, and I haven't managed to get a satisfactory setup on the 10x8 board where all pawns are protected. And where Bishops don't face Rooks. This is the major annoyance to me in most 10x8 boards, because it prevents a fianchetto. The only setup I found, which satisfied this condition, FRNBQKBNRF, Cheops Falcon Chess, I think, has a major problem. The Falcon pawns are only protected by Knights (which are bound to move,) and they're originally attacked by Bishops, which can easily lose a Pawn and force the Rook to move (prevent castling) from the get-going. So I thought of considering other boards than the 10x8. [[ Edit: After some examining, my favorite setup on the normal 10x8 board is RFNBQKBNFR . Even though the Falcon Pawns are unprotected, they are not vulnerable to quick attacks, and easily protectable after natural Knight moves. However, a player should be careful while advancing them because they expose the Rooks. What Mr George Duke calls Tamplars' Falcon Chess, RBFNKQNFBR, is also good. However, since Bishops and Knights are not on adjacent squares you can easily forget about Standard Chess opening theory, no Ruy Lopez, for example. Also, Bishops face each other in this setup, so it's difficult to avoid early exchanges which might lead to some kind of awkward openings. But I believe it's perfectly playable.]] One idea is the 8x8 board, in the setup I used for Energizer Chess. r f b q k b f r p p p n n p p p - - * p p * - - - - - - - - - - - - - - - - - - - - * P P * - - P P P N N P P P R F B Q K B F R Castling is as in normal chess. The squares marked by * may or may not contain pawns. Or the same setup on a 8x10 board. Just add two ranks in the middle. Pawns move as in Wildebeest chess. -- Another idea is the board used by Templar Chess. f - - f r n b q k b n r p p p p p p p p - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - P P P P P P P P R N B Q K B N R F - - F A crazy piece to add here would be R. Wayne Schimttberger's (excuse my spelling,) Airplane. The board and setup I propose are, A is for Airplane: a f f a r n b q k b n r p p p p p p p p - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - P P P P P P P P R N B Q K B N R A F F A I am not sure this will be a workable setup, though. It's also possible to add here Capablanca's two pieces. A is for Archbishop, M is for Marshal. m k q a r f n b b n f r p p p p p p p p - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - P P P P P P P P R F N B B N F R A Q K M No castling on these boards is allowed. A promotion square is where the pawns can't move. OR you can use a similar promotion rule to the one in Falcon Chess 100. -- Or the nice old 10x10 board. r n b f q k f b n r p p p p p p p p p p - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - P P P P P P P P P P R N B F Q K F B N R Pawns move as in Wildebeest Chess. Here, it would take the Knight for ever to go checkmate the King, making the journey worthless. I am sure, though, Mr Duke has the 10x10 board in his notes. I wonder why he didn't use it. -- Btw, to Jeremy Good. The Coloring of the Falcon Chess 100 preset is, in a word, awful. I have created another preset. If you like it, I hope you post it instead of the current preset: /play/pbm/play.php?game%3DFalcon+Chess+100%26settings%3Ddefault
Fergus Duniho comments below that 'grandmasters who had extensive knowledge of opening theory' were interested in adding marshall and cardinal to 8 x 10. Fergus is right that they were likely trying to escape their narrow professional circuit into new frontiers, but the marshall and cardinal had been around for hundreds of years and different size boards, such as Turkish / Indian Great Chess were created to explore these possibilities. We are still exploring them today.
On an 8 x 10 capablanca random board, a number of new asymmetries emerge, distancing it from FIDE Chess. The bishop becomes more powerful and the power of the marshall over the archbishop is great.
What is the Falcon piece? Simply put: One of the greatest innovations to come along in hundreds of years for a board with a length of 8 squares in particular. The Falcon family of pieces perfectly complements the linear sliders as you can tell from this wonderful diagram George Duke created to illustrate their range:
Q D D D D Q D D D D Q
D Q S S S Q S S S Q D
D S Q F F Q F F Q S D
D S F Q N Q N Q F S D
D S F N Q Q Q N F S D
Q Q Q Q Q X Q Q Q Q Q
D S F N Q Q Q N F S D
D S F Q N Q N Q F S D
D S Q F F Q F F Q S D
D Q S S S Q S S S Q D
Q D D D D Q D D D D Q
One of the great charms of FIDE Chess is the competition between the bishop and the knight, which are roughly of equal value on that board. Or maybe precisely. In fact, IM Larry Kaufman assigns them the exact same value (3 1/4 compared to 5 for rook, 9 3/4 for queen) and argues this: 'In other words, an unpaired bishop and knight are of equal value (within 1/50 of a pawn, statistically meaningless), so positional considerations (such as open or closed position, good or bad bishop, etc.) will decide which piece is better.'
This is charming because the bishop and the knight are two such disparate pieces and that there should be an underlying symmetry behind this polarity is surprising. There may not exist a single piece in Falcon Chess with equivalent value to the falcon, but when playing with the Falcon piece, one feels a similar pleasing feeling of polarity, of playing with a unique piece that can be competitive among disparate pieces. So it amounts to a great contribution.
The Falcon multi-path piece is one elegant solution to a problem implicit in one of Betza's observations: 'The second rule is that a forward leap which is half or more the height of the board is too dangerous. For example, a piece combining the (0,3) and (0,4) leaps would win heavy material in just a few moves from the opening position.'
Fergus Duniho does not note this but I think George Duke has a leg up on the great Jose Raul Capablanca and eccentric Henry Edward Bird when it comes to designing chess variants. The latter two gentlemen are rightly credited as great classical chess players, but unlike George Duke, they were not chess variant experts and they contributed very little original to the development of chess variants, except mainly to lend their prestige to a lazily constructed 8 x 10 variant that was hundreds of years old. [Added note: This may have been unfair. H. E. Bird probably was something of a chess variant expert. He was certainly a historian of chess development. ]
Usually, unprotected pawns are seen as a liability. In Falcon Chess, they serve to permit the dynamic Falcon piece to play a more interesting part in the opening.
I rate this game excellent and applaud George Duke's initiative in bringing the Falcon piece forward. It has enriched our chess variants world considerably. It is one of the few variants I consider enjoyable enough to be well worthy of serious study. It marks George Duke as one of the greatest contemporary chess variant inventors.
Thanks a lot, Jeremy, for analysis of highlights of the Falcon model of coherent piece development. Remarkable the co-equality of Knight and Bishop on 8x8! Yet it breaks down by 9x8 or 8x9 where B>N, and smaller would be N>B. So, probably it is coincidental (like Sun-Earth-Moon 400 factor?). Competing philosophy is expressed by Larry Smith 22.March.04 under 'Game Design' thread: 'If a game was populated with pieces of near equal value, the advantage of exchange might not be significant. But if the pieces were of various degrees of value, enough to clearly differentiate them, exchanges would hold the potential of an advantage. Then a player can make sacrifices to obtain positional advantage.' There we developed formula M = 3.5Zt/(P(1-G)), where P = Power Density(Betza), G = Smith's Exchange Gradient[quantified by myself], t = piece-type density, and Z = Board Size in number of squares, used to calculate M, game length(number of moves expected average). [Mike Nelson named what Betza defined 'Power Density']
Have you thought about this preset: frnbqkbnrfpppppppppp60PPPPPPPPPPFRNBQKBNRF Notice that all the pawns are protected. The 10X10 also is a lot more roomier for the extra pair of pieces.
I am adding words in [boldface] to correct some statements made on this page:
It is not possible [in general] to achieve checkmate with king and one falcon against the enemy king. The situation is [not] akin to the inability of king to [force] mate with only two knights or only one bishop against king. However, the rook and king together of course can checkmate opponent's king. Therefore, the rook becomes generally more valuable than the falcon in the end game. It is important to approach the end game bearing in mind this relative weakness of the falcon. For example, one must have at least king, falcon, and some one other piece to have [more than] a [slim] chance for checkmate against lone king.
Five months ago this comment was posted: 1. c2-c4 1... n b8-c6 2. c4-c5 2... n c6-e5 3. c5-c6 3... n e5-g6 4. c6-b7 // PxP 4... n i8-h6 5. b7-a8; Q-a8 I just ran this sample game to verify that Pawns promote to Queens (and presumably other pieces) in this rules enforcing preset. Clicking on the [Rules] button takes me to the 'Falcon Chess' page, where a 'Find promo' command results in several comments of a general nature and one example of a Pawn promoting to a Falcon. I am confused - in a game of 'Falcon Chess 100' between the same two players, George Duke writes: // Right, in our 80-square FC, promotion only to RNBF, // because R or F is interesting equal choice, depending on // position. Here FC100 Queen promotion too if reaching that // farther zone(Rules).
Talking about chess variants is more complicated than playing them! Back on [2006-04-03] Joost Brugh commented on this page that there is no forced mate, in general, with Wildebeest + King against lone King. But I suspect that such endgames usually lead to a stalemate victory in Wildebeest Chess.
Falcon Chess has the opposite problem: I have not seen anyone state that King and Falcon can force a lone King into a corner. But consider the following endgame position, which could arise after Black has promoted a Pawn to a Rook, or perhaps captured with his Rook:
White K(b2) and Black K(a4), R(a1), F(h7). After 1.Kxa1 Kb3 2.Kb1, the Falcon moves h7-e6-g3-d4-c1-f2-c4 checkmate.
Pardon the plug Mr. Duke, but I want to say your Falcon is welcome in IAGO Chess, if you want to play around with it there.
I think this page does a very poor job in describing Falcon Chess compared to the compact description other CVs get on these pages. And this for addition of only a single new piece, for which the move rules could have been described (within the context of what can be supposed common background knowledge for visitors of these pages) with the in a single sentence: 'The Falcon is a lame (1,3)+(2,3) compound leaper, which follows any of the three shortest paths to its desination consisting of orthogonal and diagonal steps, which can be blocked on any square it has to pass over to reach its destination.' That, plus possibly a diagram of the Falcon moves and a diagram of the array should have been sufficient. As it is now, I could not even find the rules for promotion amongst the landslide of superfluous description. Note that my rating only applies to the page, not to the game. I haven't formed an opinion on that yet, it could be the greatest game in the World for all I know. I have a question, though: What exactly does the patent cover? As a layman in the field of law, I associate patents with material object which I cannot manufacture and sell without a license. Rules for a Chess variant are not objects, though. So which of the following actions would be considered infringements on the Falcon patent, if performed without licensing: 1) I play a game of Falcon Chess at home 2) I publish on the internet the PGN of a Falcon Chess game I played at home 3) I write a computer program that plays Falcon Chess, and let it play in my home 4) I publish on the internet the games this program played 5) I conduct a Falcon Chess tournament with this engine in various incarnations as participant, and make it available for life viewing on the internet 6) I post my Falcon-Chess capable engine for free download on my website 7) I post the source code of that engine for free download on my website 8) I sell the engine as an executable file 9) I sell a staunton-style piece set with 10 Pawns, orthodox Chess men, and two additional, bird-like pieces 10) I sell a set of small wooden statues, looking like owls, falcons, elephants and lions, plus some staunton-style pawns, plus a 10x8 board. ????????? And more specifically: would it require a license to equip my engine Joker80 to play Falcon Chess (next to Janus, Capablanca and CRC) and post it on the internet for free download? If so, could such a license be granted, and what would be the conditions?
On a more chessic note: Why are you saying the Falcon does not have mating potential? I ran a tablebase for the Bison (a non-lame (1,3)+(2,3) compound leaper), and the KBiK ending on 8x8 is generally won (100.00% with wtm, 80% with btm including King captures, longest mate 27 moves). I think it should make no difference that the Falcon, unlike the Bison, is lame: to block any Falcon move, at least 2 obstacles are needed, and this is very unlikely to ever occur with only two other pieces (the Kings) on the board. In the mating sequence I looked at, the Bison is mainly shutting in the bare King from open space, the attacking King closing off another direction. I also cannot imagine that expanding the board size from 8x8 to 10x8 would make any difference. Usually it is the narrowest dimension that counts. So I really think King+Falcon vs King is a totally won end-game on 10x8, although I could not exactly say in how many moves.
Incredible! After four posts of extremely verbose and incoherent ranting you managed to address exactly zero of my questions / issues. So let me repeat the most important ones: 1) Am I allowed to include Falcon Chess as a variant that Joker80 can play, and offer it for free download? 2) To which pieces can a Pawn promote in this game? 3) Does, according to you, a single Falcon have mating potential against a bare King on a 10x8 board? And on 8x8? Note that the fact that this page is a copy of a patent application, which by necessity has to be elaborate, is in no way an excuse. No one forces you to publish the full patent application here. In fact patent applications are utterly unsuitable as contents on chessvariants.com. They are meant for lawyers.
You talk a lot, but you say very little. I have no idea what Game Courier is, and I see no reason why anything that should be said between us cannot be said here. If you see this CV-page as advertizement for your patented game, you would do well to declare your licensing policy here. That would be much more useful than describing the excruciating detail, and boasting how many variants the patent covers. The latter just scares people away from the variant. But you made it clear you don't want me to make an engine to play your game. Well, so be it. There are plenty of other variants that are not patented. Even the patented UNSPEAKABLE variant does allow me to implement the game in an engine. But if you want to use your patent to prevent anyone can play the game, it is up to you... I am not sure what better place there could be to discuss the KFaK end-game than here, or why the mating potential of a piece that (due to the patent) can only occur in this variant would be 'of lesser interest'. What do you think the CV pages are for, really? To talk about Chess, or to talk about patents????
I also need to talk to Muller privately. - Sam
| Just as Greg Strong was about to finish Falcon Chess for ChessV, | it is fine to put Falcon in engine free of charge throughout years | 2008, 2009 and 2010 to play, so long as strictly not commercial | (unlike standards-degrading Zillions). Please inform what is going on, | and put the patent #5690334 two or more times about the Rules or | Board, since ultimately we would like to market Falcon material too. OK, I will see what I can do. I will let you know as soon as I made something, and send it to you privately, so that you can judge if it meats your standards.
George Duke: | Right, that paragraph could be improved, let's see. That was written | in late 1996, when copyright mailed in USA, and not revised for the | CVP 2000 article. If one King and Falcon stand on own back rank, | and other King at its bank rank, with no other pieces on board, no | checkmate is possible with good play. I did some more tests using a converted Joker80 engine, and it seems that on a 10x8 board this statement is plain wrong. Joker has no difficulty at all in checkmating a bare King with King + Falcon, even if they all start from their own backrank (or even if the bare King can start in the center). Even if I let the defending side search 100x longer, making it search ~10 ply deeper, so that it sees the mate coming long before the winning side does, and would avoid it if possible. David Paulowich: | Falcon Chess has the opposite problem: I have not seen anyone state | that King and Falcon can force a lone King into a corner. OK, so I am the first then. ;-) Even an engine with a comparatively shallow search has no problems driving a bare King into a corner with King + Falcon, as long as it knows that it is bad for a bare King to be closer to a corner. Even if the defending side enormously outsearches it. This applies to 8x8 boards (where there is ironclad proof through an end-game tablebase) as well as 10x8 (where it is based on time-odds play testing). This page really need thorough revision. Apart from poor presentation, some of the statements in it are just plain false, or very unlikely to be true at least...
Oh, and since there is no e-mail address in my profile on this discussion board, for people that want to contact me privately: I can be reached with user name h.g.muller, with provider hccnet. nl
This Falcon is a very nasy piece to program. The multi-path character of its moves subverts all properties of pinned pieces on which my engine Joker relies for efficient legal-move generation. There is no longer a well-defined pin line: pieces pinned by a Falcon can often move in multiple directions without exposing the King. Also it is no longer sure that a pinned slider cannot move along its pin line to block a check by another piece (if this other piece is a Falcon). A check by a Falcon can have the character of a contact check (for interposing is not an option if the King is checked through multiple paths) despite being inflicted from a distance. I guess I will simply generate moves as if the enemy Falcons have no moves, (so generating pseudo-legal moves with pieces pinned by a Falcon, and with other pieces when in check by a Falcon), and then test for their legality afterwards (by testinng if an enemy Falcon happened to be aligned with our King, and then testing all the generated moves for leading to a position where this Falcon is sufficiently blocked). Cumbersome, but I don't see an efficient alternative.
Because I am still struggling to implement the Falcon in Joker80, where efficiency is a hallmark, I decided to add a few lines of code to Fairy-Max to implement support for multi-path moves. Fairy-Max is inefficient anyway, and does not know about pins and check tests; it simply plays on until the King is captured. So it is possible now to define pieces like Falcon in Fairy-Max (in this as yet unreleased version), so that I could already start running some games for asymmetric play testing. The initial results suggest that a Falcon is not worth nearly as much as mensioned somewhere below. As the Falcon seems a piece similar to the Rook, initially hard to use on a crowded board, but reaching its full potential as the board gets empty, I decided to test it against Rooks. So I took a Capablanca setup, and replaced both Rooks of one side by Falcons. If the Falcon would be really worth 6.5, against a Rook 5, this would mean the Falcon player is leading by 3 Pawns from the outset. Such 'piece odds' games normally produce 80-90% scores. (Simple Pawn odds results in 62% for Capablanca Chess with Fairy-Max.) The setup seem to be completely balanced, however. Currently it is at 39.5-37.5 for the Falcons, far below the level of significance for determining which piece is better (Rook or Falcon), but almost ruling out completely that the Falcons convey a +3 advantage. I would currently be inclined to value the Falcon a quarter Pawn above the Rook.
The first 100 games (at 40/1 min Time Control), with Falcons replacing the Rooks on a1/a8 and j1/j8 in the Capablanca setup (RNABQKBCNR) of one player, ended in a 56.5% victory for the Falcons. This is about half as much advantage as a full Pawn would give (so 1/4 Pawn per Falcon). Overnight I ran another match at 40/2 min TC, starting from the array RNBFQKFBNR, deleting Falcons of one side and Rooks for the other. So no A or C on the board here, just two empty squares on the back rank. (The setup with RNFB seemed unplayable, due to the undefended b- and i-Pawns, which where too easy targets for the side with the Falcons.) This ended in 54.5% (102 games) for the Falcons. From watching some of the games I got the impression that d1/g1 are much better starting positions for the Falcons than a1/j1; the Falcons were involved in play quite early, and very active. Starting on a1/j1 they were often not touched until the late middle-game. There was no castling with Falcons, and they usually came into play only after evacuating the back rank, and playing Fa1-d2 or Fj1-g2. From seeing the Falcon in action I have to retract my earlier coined names for it: the way it moves creates the overwhelming impression of a snake! It slithers in between the other pieces to its destination, where it bites with deadly precision. Best name for it would be something like Cobra or Viper. As the WinBoard_F GUI currently does not support the Falcon piece, and has no bird-like piece symbols, I use its feature of the 'wildcard piece' (which is allowed to make any move) for representing the Falcon. The standard bitmap symbol for this in WinBoard is the Lance (but of course WinBoard offers the possibility for the user to define its own piece symbols through font-based rendering). On second thought I was not too unhappy with this symbolism either; it also recalls the image of a weapon that is difficult to use in dense crowds, but which can be dangerous at a substantial range if you manage to poke it through holes in the crowd. I also ran some tests where I played K+F vs K+R, each behind a closed rank of 10 Pawns. I played those at somewhat longer time control, so I don't have enough games to get reliable statistics. But from watching these end-games, I got the impression that the Falcon and Rook are also well matched here. It seemed to me the Rook was more dangerous for developed Pawn structures, especially with Pawns on both wings, by attacking them from the 7th rank, while the Falcon was more dangerous to undeveloped Pawn chains (as I started out with). So often the Falcon managed to win one or two Pawns before a secure Pawn chain could be constructed, and before the Rook could launch a counter attack through the resulting openings, but then the latter often had no difficulty to recoup the damage.
I prepared a 500KB ZIP file with WinBoard_F and Fairy-Max, rigged for playing Falcon Chess. Perhaps George wants to have a look at it. And if he allows it, I can also sent it to others for testing. Contact me at h.g.muller MAGIC_CHAR hccnet PERIOD nl, and I can mail the file to you.
In the standard model, the symmetry of the six quarks was established at CERN, Geneva, with finding of the top quark in 1998. Table of Quarks(Joyce, Finnegan's Wake 1929). The glue that holds Bishop, Knight, and Rook together, beyond mnemonics the reason why section two is so long, most skimming it still do not move Falcon correctly in application. The article itself thoroughly panned by the now-conventional free-expression artistic community here, but in the long run thoroughly necessary rudiments, even upon taking any act overseas. SYMBOL NAME CHARGE FALCON MOVE O = Orthogonal U Up 2/3 Orth-Orth-Diagonal D Down -1/3 Diag-Diag-Orthogonal C Charm 2/3 Diag-Orth-Orthogonal S Strange -1/3 Orth-Diag-Diagonal T Top 2/3 Orth-Diag-Orthogonal B Bottom -1/3 Diag-Orth-Diagonal Top and bottom, the more charming ones called split block and split diagonal. The point would be that these are the movements, period, not ''Camel away'' or ''Zebra away.'' Pawn 1 e4 d5 2 e4xd5 is common enough opening (imagine FRC), but we do not say Pawn moves to Camel square in two moves, or Pawn Camel away. Knight reaches Camel square in two, or Zebra square in three, but talking that way is secondary. (to be continued) [For WB_F and F-M, my usual provider has chosen this week for major upgrade, so will contact easily next week conveniently the implementations. However, please have Scharnagl or other circles try it before I do right away, no problem.]
In response to recent inquiries> Falcon is interpolated from Rook Knight, and Bishop, not extrapolated. Falcon (including special case Bison--Bison being first implemented in patented Falcon 8x10,9x10,10x10) is of the implicate order, out of which RNB emerge, their template, vernacular cookie-cutter if one will. From another standpoint, RNB and F can be said to intersect at common origin, having further mutually-exclusive cells for destination. Knight can be awkward when children first learn Chess lessons at age 6. Knight is potentially confusing until broadening horizon and starting to see entire board(s). Bishop is awkward without using checkered bi-colour board begun in 12th Century. Actually, undoubtedly the King came first. Knight, King and Rook are of course unchanged since 6th-Century Indian Chaturanga. But everyone knows (think Jungian archetypes) the first tiled patterns took tentative one-steps King-like through either triangles or squares. The plain checkered board came from fishing nets tens of thousands of years ago. Non-technological civilisations, more sustainable than ours, and their tiles and nets and fields and stone patterns of geometrical shapes. Adjacent triangles have diagonals, like squares do, sides and vertices, so the Knight was not far behind, going through line and corner one each.
I put up the zip-file with Fairy-Max, a confiuration file including Falcon Chess, and the WinBoard_F GUI, all packed together as a ready-to play combination on my website. For those who want to try it out, the download link is: http://home.hccnet.nl/h.g.muller/WinBoard_F.zip (Beside Falcon Chess it also contains definitions for normal Chess, Capablanca Chess, the unspeakable variant, Knightmate, Shatranj, Courier Chess, Cylinder Chess.)
George: I am close to releasing a new version of the WinBoard Chess GUI, which I expect to become widely distributed amongst Windows and Linux users. Most of the people no doubt will only be interested in playing 'normal' Chess, but I planned to include Fairy-Max with the distribution, as it can both play normal and many variants. The distribution package would look a lot like the experimental version that can be downloaded from the link I gave in the post below. In this new WinBoard I included some support for Falcon Chess in the menus: people can click 'Falcon' as one of the options in the variant menu, and will then be able to use WinBoard as Graphical User Interface for an engine that could actually play it, provided they use one of the wildcard pieces supplied by WinBoard to represent the Falcons. I suppose you have no objection against this, and as WinBoard itself does not play the game, but only acts as a display, it probably does not fall under the patent anyway. As it would only be useful to use WinBoard this way if you did have a Falcon-Chess-playing engine, and the user can communicate with such an engine only through WinBoard, I make WinBoard pop up a licensing message, mentioning your name and the patent number. (Similar to what I make WinBoard do in Gothic Chess.) Fairy-Max, in the download below, does include Falcon Chess as a pre-defined variant, in its fmax.ini file, and when programmed by this preset, actually does play the game (as you could watch in the broadcast). Can I leave this in, or would you prefer me to take out the Falcon-Chess game definition? Please let me know ASAP, I hope to be able to releas this weekend.
You keep stressing how many variants are covered by your patent. More relevant would be: how many of those are actually played? How many of these variants have regional or national championships for them? On how many internet servers can people play these variants? How many people World-wide have equipment to play any of thee variants? It seems to me that all this is a lot more important than wether you cover a billion or a trillion variants...
I am further inspired to write in defence of the Falcon piece, at least, by comments on some variants of mine that do not use it. Yes, the Falcon is weaker than the Bison, but too much of a strong piece is not always a good thing. Comments on variants using compounds of two oblique leapers have made me reluctant to use them further unless a theme calls for them. They can just about get by on a board of squares, or more sparingly on a hex-prism board, but on a cubic board they can be overpowering. A Gnu, Gazelle, or Bison in the centre of an 8x8x8 board can reach 48 cells, and a Buffalo 72. The same could of course be said of the Churchwarden, Samurai, Overon, and Canoe but at least that lot are confined to the second preimeter. ` Being blockable a Falcon does not dominate even the cubic board to the same extent, and suggests a logical set of fellow pieces. Where, by mixing Wazir and Ferz steps, it complements the Knight corresponding 3rd-perimeter steppers can be devised mixing Wazir and Viceroy steps to complement the Sexton - call it the Vulture - and mixing Ferz and Viceroy steps to complement the Ninja - call it the Kite. Even their own compounds are not unthinkable with sufficient blocking pieces - say Merlin for Falcon+Vulture, Kestrel for Falcon+Kite, Osprey for Vulture+Kite, and Eagle for the triple compound. In fact I might try out a cubic variant with the compound pieces, if George Duke does not object.
> 3-Ds are just 2 or more layers of 2-Ds, unnecessary contrivance, when you could just lay the whole smear end to end in nice flat canvas. Strictly speaking, of course, 2-dimensional games can also be represented as 1-dimensional games. A 1-dimensional layout is simpler mathematically (and game-playing software often stores a game's positions in a 1-dimensional array), but the human visual system generally does better with 2 dimensions than with either 3 or 1. Exactly what this says about the relationship between mathematical tidiness and playability, I'm not sure.
There are elements of interest found in higher-dimensional chess that are not found in 2D variants. But many think the 2D surface is the best to play upon. Even if the game is 3 or 4 dimensions, playing on a 2D surface is generally easier. For an interesting take on this topic, let me recommend Mapped Chess, by S. Burkhart, found here: http://www.chessvariants.org/index/msdisplay.php?itemid=MSmappedchess
I like falcon. It's interesting stronger version of Korean elephant. By the way, have anybody thought about using moo in Korean chess instead normal horse (mao) and falcon with only zebra's moves (without all camel moves) instead normal elephant? But, i think that section 'Other variants' should be removed from this page, and each variant, described here (shogi generals instead pawns, for example), should have separate page, they are not logical continuation of falcon, they may be used for FIDE chess to (as Betza says, 'for progressive earthquake trapdoor alice shogi'), this page takes many space without it, but these variants are interesting to.
Humphrey Bogart was Chess player with games recorded now at ChessGames, http://www.chessgames.com/perl/chessplayer?pid=65398. The Maltese Falcon of 1941 movie has just sold November 2013: http://www.nydailynews.com/entertainment/tv-movies/maltese-falcon-figurine-fetches-4-million-article-1.1529179, http://www.pbs.org/newshour/rundown/2013/11/maltese-falcon-bird-statuette-up-for-auction.html. Bill Wall's Chess and Movies http://www.geocities.com/siliconvalley/lab/7378/movies.htm has Bogart playing Chess in all of 'Casablanca'(1942), 'Knock on Any Door'(1949), and 'Left Hand of God'(1955) films. For Chess Variant, see 217 The Blood of Heroes. http://www.chessdryad.com/articles/wall/art_01.htm -- his Bogart and Chess has shot of Peter Lorre and Humphrey Bogart at Chess in 'Casablanca'.
The falcon is an interesting piece! Arriving at the same square in different ways is a clever concept. I would be curious to know how a top computer would rank them compared to a knight.
Well, computer programs usually do not rank pieces, the programmers usually do that for them. The quality of play also turns out to have surprisingly little effect on piece values.
Fairy-Max self-play showed the Falcon value to be slightly above that of a Rook, perhaps equal. (Pieces close in value tend to pull their values towards each other, complicating the measurement.)
Values -- there H. G. Muller had the values Rook and Falcon worked out 9 years ago. Not much progress has been made, but ultimately I bet texts will show Falcon 5.5 or even 5.75 to Rook 5.0, because of forks Falcon makes with longer term planning the only few programs yet are not told about. But Muller right away was closer than the 5.0 R and 7.0 F I used in the nineties. Now I consider myself player and have lost about 2 to 14 wins at Game Courier.
Well, Falcons make forks, but Rooks make those to a lesser extent too (e.g. when they enter the 7th rank and attack Pawns on both wings). And in addition they can make skewers. All of which also benefits from long-range planning (to open files, make batteries...). To a human the bent motion of Falcons (and even Knights) might seem less obvious than the straight path of Rooks, but to a computer they are just sequences of moves,and it calculates them with precision no matter how far it has to think ahead. So I don't expect specific knowledge on the pieces to make much difference. Also note that even when the Falcon is only marginally more valuable than a Rook, there would be awfully little to fork that would make a juicy bite when protected.
Hello,
H.G.,
Could you explain the betza notation for falcon for us the more lazy ones.
I was thinking of something more like lame Z or C (L in older version) rather than what you posted which is something I don't understand, and why your choice for the used version , as I'm sure more people could think at more solution to writting the falcon move.
The problem is that 'lame' is an ill-defined concept for 'oblique' moves (i.e. not strictly orthogonal or diagonal). E.g. look at the Xiangqi Horse (Mao). It is a lame Knight. But that in itself doesn't tell you that it can be blocked on the W; squares, rather than the F squares, like the 'Moa'. Or whether it is multi-path, and can only blocked by occupying both squares. So one has to specify the path, square by square.
This can be done by describing the move as a sequence of steps. The Mao takes one orthogonal step, followed by an outward diagonal one. This can be described by afsW: 'a' (= 'again') for indicating there are two steps, and 'fs' behind it to indicate how it bends. So the Mao is described as a two-step Wazir that bends 45 degrees after the first step. The default modality for the first step is 'm', (because another step follows), so it does not have to be written. The Moa would be afsF, and the Moo would be afsK, so it can start in any of the 8 directions.
The notation for the Falcon used here is an extension of that to 3 steps (so there are two 'a', each followe by two descriptions of how the trajectory bends). There are 3 path types: bend early, bend late and bend twice. E.g. bend early can be written as afsafK: the second step forward-sideway compared to the first, and the third 'forward' compared to the second. Unfortunately the twice-bent path has to be written as one left+right and one right+left path, as there is no way to indicate in the third step "now bend in the opposite direction". This is how I finally arrive at afsafKafafsKaflafrKafraflK.
The additional 'm' written in the diagram are really redundant, and act as a reminder only. For non-final leg 'm' is the default, like for a final (or only) leg 'mc' is the default modality. That makes the XBetza system tuned to representing lame leapers. Pieces that capture or hop on their way do need extra modifiers to indicate that.
So, if I want to use the falcon in a commercial game, can I do it or should I pay money for it.
So, if I want to use the falcon in a commercial game, can I do it or should I pay money for it.
It's ok, the patent has expired: https://patents.google.com/patent/US5690334A/en?oq=5690334
Thanks Greg!
The Falcon is a generalization of the Korean Elephant.
A 3d version of the Falcon that would make sense, would also incorporate root-3 diagonal “Unicorn” moves. A combination of Duke’s Falcon with Gilman’s Vulture, Kite, and a piece Gilman surprisingly didn’t name (I think it would be a “Multipath Stepping Fortnight”, if my Gilmanese is correct). Gilman calls the leaping version of this piece a “Trison”.
Which of the two possible stepping Fortnights do you mean?
- The one taking one each of wazir, ferz, and viceroy steps? Given that Gilman starts from the various bent/crooked pieces which only have two kinds of step, this is probably a bit out of scope (corkscrew pieces with one kind of step aside).
- The one taking three Ferz steps, two in one direction and one at 60° (dual to the hex Shearwater)? That'd match the two‐of‐one‐and‐one‐of‐the‐other pattern of the Falcon, and arguably as a Shearwater extrapolation could be nameworthy (I'd've suggested Fulmar, a family of birds related to shearwaters beginning with the F of fortnight as shearwater begins with the S of sennight, but it's already taken (albeit with unclear etymology) for Zephyr+Lama; perhaps Petrel, the group including the fulmars and still beginning with a labial consonant, would suit it?), but presumably he either didn't consider two diagonal directions different enough without the AltOrth‐ness, or it just didn't occur to him. And there are also Nonstandard Diagonals at small enough angles (35°) for more Falcon‐like pieces there too
For a stepping‐Trison component I'd probably choose the former, but individually both are interesting enough imo. There's still a few bird‐of‐prey names unused I think so if one were keen to name them in Gilmanesque fashion all that'd remain would be finding a game to use them in…
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