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Archoniclastic Chess. Pieces are augmented on squares of their color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Sat, Mar 30, 2002 12:00 PM UTC:
<HR>Too many new ideas here to reply to, so I'll addd some new spices to the pot instead.<P> In Race Chess, both players have the same 'forward' direction. (No relation to _The Forward_, which is down on East Broadway by Canal Street.)<P> In Ruddigore Chess, I suppose you must make one capture per N moves or else one of your own pieces succumbs to the curse. Of course, if a man can't capture his own pieces then whose pieces can he capture? For the final touch, make it a shogi/chessgi variant with drops (there's a gi in ruddigore, just backwards). <P>Would 'Forward Chess' be the name of the feebback variant where more advanced pieces are stronger? (No relation to -- O, I said that.)<P> Ruddigore: one capture per move or else; captured pieces become reserves; you can capture your own; if you fail to make a capture you must choose one of your own which perishes -- gone from the game, not in reserve. Notice that when you place a reserve it is not a capture, therefore some other piece perishes.<P> Ruddigore Chess has not been playtested.<P> Left-right increments combined with rank increments suggest a game where each piece can have 64 different possible movement patterns depending on which square it occupies. If these were extremely regular, and therefore the player had some chance of remembering, the game would perhaps come close to being almost nearly playable.<P> Chatter is good.<P>-- <BR>gnohmon<P><HR>