You are on the backup site for Chessvariants.com. Any posts, moves, or other changes you make here will not be permanent, because the pages and database from the main site will be backed up here every midnight EST. Additionally, things may not be working right, because this site is also a testbed for newer system software. So, if you are not here to test, develop, or merely read this site, you may want to change .org to .com in the navigation bar and go to the main site.



The Chess Variant Pages




[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Brouhaha. Like Chess, but it really brings the ruckus! (8x8, Cells: 72) [All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2020-07-02 UTC

You don't have to imagine bent sliders. If a Rook captured a Scout on its starting space, I presume it would not be able to capture a Cleric still on its starting space. Since Chesire Cat Chess removes spaces from the regular playing area and still includes sliders, it makes sense that it would allow moving over non-existing spaces. But I think that the rule in Chesire Cat Chess is going to be the exception, not the default behavior. Game Courier, for example, would not allow movement across non-existing spaces, and for a game like Chesire Cat Chess, an exception would have to be programmed in. In this game, there are non-existing spaces only between spaces whose only purpose is to provide a launching area for extra pieces to enter the main playing area.