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Quadlevel 3D Chess. Four level 3d chess. (4x(4x8), Cells: 128) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on 2003-02-16 UTC
While this overcomes the unequal-number-of-squares problem of Raumschach, the Change in Distance rule makes for very weak bishops, as they are already weakened by the shortness of the diagonals. The two kings also seem an unnecessary complication. I prefer Alberto Monteiro's version (last before A in 3-d index). Further thoughts on chess on this kind of board may be found on my comments on that.