Check out Symmetric Chess, our featured variant for March, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Pocket knight. Each player has a knight that he can drop during the game. (Recognized!)[All Comments] [Add Comment or Rating]
Robert Shimmin wrote on Tue, Jan 14, 2003 06:35 PM UTC:
I forget whose idea it was or where I saw it, but the idea was you could
pocket any piece (as a move) and place a pocket piece (as a move), and
there was no restriction about how many pieces you could have pocketed,
but immediately following your drop, your opponent got a double move.

My reaction at the time was that the rule changes were only of tactical
value because in most situations the doublemove response should be able to
easily answer the dropped piece (not to mention that the teleportation of
the dropped piece required two tempi to complete, and in the meantime, the
piece did had only second-order usefulness.  It defended nothing and
attacked nothing, but could only threaten to defend or attack things. 
Granted, it threatened to attack and defend EVERYTHING, but I still think
the doublemove response is overkill.)