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Chess with magic fields. Members-Only Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sat, Jul 16, 2022 11:26 PM UTC:

Interesting!

I'm reminded of the #Powerup-Zone tag, but this doesn't fit there. There's also Lumberjack which is sort of a simpler version of this, and of course Smess.


Continental Chess. Continental Chess is Chess Variations with many types of pieces such as stepper, leaper, hopper and rider. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sat, Jul 16, 2022 11:15 PM UTC:

I've taken a stab at clarifying the 64+16 rule, please check that it is what was intended. I also cleaned up grammar in a few places (though it looks like someone else had a pass a the same today?).


Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Vighnesh Jadhav wrote on Sat, Jul 16, 2022 02:43 PM UTC:Excellent ★★★★★
Marsellais chess has a rule where each player moves 2 pieces in the same turn. Castling is considered a single move. All other castling rules apply.

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Fri, Jul 15, 2022 11:47 PM UTC:

I'm wondering what the number of moves played in an average game of Chinese Chess would be (for comparison, I've seen 40 or 42 moves given for FIDE Chess). Does anyone know?


Chess 66. Board based on the 8x8 arrangement - with the difference that 66 fields are now available. (8x8, Cells: 66) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Thu, Jul 14, 2022 03:59 PM UTC in reply to Gerd Degens from Thu May 5 06:26 PM:

What about 'Chess66'? Do you want to publish it - or possibly not and why not? If you don't want to continue with 'Chess66', then it won't work with 'Chess69' either. Anyway, then try the variant 'Avatar Chess' , which I think is programmable. Thanks in advance.


Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Tue, Jul 12, 2022 08:03 PM UTC in reply to FireVexil from 03:51 AM:

I wouldn't switch courier and knight. The charm is to respect the historical setup of Courier chess. That position for the knight, next to the rook is not unusual to my eyes.


FireVexil wrote on Tue, Jul 12, 2022 03:51 AM UTC:

Interesting! Creative! Insightful! I do have one small thought: would you consider transposing the courier and the knight? The knight would then be in its usual position, where expert players use it to contest the center and protect the king and queen. The bishop, a long-distance runner, would probably do just as well near the edge.


Tamerlane chess. A well-known historic large variant of Shatranj. (11x10, Cells: 112) (Recognized!)[All Comments] [Add Comment or Rating]
chessy wrote on Mon, Jul 11, 2022 06:49 AM UTC in reply to Greg Strong from Thu Aug 20 2020 03:48 PM:

i think it does, and considering its been up for 20 years i think its doing good work.


Shatar, Old 1 Hia. Old Shatar with one Hia. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sat, Jul 9, 2022 12:27 AM UTC in reply to Jose Carrillo from Sat Dec 3 2016 11:38 PM:

Just noticed this comment. Apparently Old Shatar actually starts with the pawns on the 2nd and 7th ranks. 1. d4 d5 is mandatory first move. Since Old Shatar did not actually have the Hia, I wanted to keep the game as close as possible to the original but, of course, add a Hia. Your idea, of course, is good. I did add a game in a comment, as an example game. I think the checkmate is very nice.


💡📝Gary Gifford wrote on Sat, Jul 9, 2022 12:19 AM UTC in reply to bukovski from Mon Dec 19 2016 12:16 AM:

I just noticed the question (only 6 years later). I think the stronger player will win. Here is a game with notes:

  1. d4 d5 mandatory first move

  2. g3 Nc6

  3. Bg2 e6
    Pawns only move 1 space, except for the first required move (1. d4 d5)

  4. e3 b6

  5. f3 g6

  6. Kf2 / Hia e1 . . . White Hia goes to e1 (mandatory) 6.. . . . Bg7

  7. b3 Ba6

  8. Bb2 Nge7

  9. c3 Kd7 / Hia e8

  10. Nd2 Kc8

  11. Nh3 Kb7 As there is no castling in Shatar, Tony moves his King manually to reach something like a Queenside castle. He moves his King to b7 to free the Rook on a8 for his next move.

  12. a3 Rc8

  13. a4 Hia d7 Neither player is used to the Hia but they know it is a great defensive aide to the King. Tony moves his towards the Black monarch.

  14. b4 b5 Timmy wanted to pawn-fork the Bishop and Knight. Tony played b5 to stop it.

  15. axb Bxb5

  16. Qc2 Ra8

  17. Hia e2 . . . Black can’t capture the Hia with his Bishop as he’d have to stop at d3 due to the Hia’s protective field. . . . a6

  18. Ra2 Ra7

  19. R(h)a1 Hia d6

  20. e4 dxe

  21. Nxe4 . . . attacking the Hia . . .Hia d7

  22. Nc5+ Kb6

  23. Nxd7+ exchanging Knight for Hia . . . Qxd7

  24. Hia d3 . . . Annoying, the Black Bishop can’t take the Hia . . .Rha8

  25. Qb3 e5 Struggling for counterplay

  26. d5 Nxd5

  27. c4 Bxc4

  28. Qxc4 N(d)xb4

  29. Qb3 a5

  30. Hia c4 Bf8

  31. f4 Bc5 (This is not a check due to the Hia)

  32. Bxc6 Kxc6

  33. Ra4 Nd3+
    Remember that Knights are immune from the Hia forces but Hias can still capture Knights. Here the Hia can’t capture the Knight because that would activate the Bishop’s check (from c5)). White playing 34. QxN would be a blunder because Black would play 34….QxQ and the Hia could not recapture due to the Bishop check factor.

  34. Kg2 Nxb2

  35. Qxb2 e4 (perhaps dreaming of a Queen)

  36. Ng5 Qe7

  37. Rb1 e3

  38. Qb5+ Kd5 (Kings are immune from Hias)

  39. Rd1 #


Grand Dice Chess. Grand Dice Chess Battle on a 12x12 board with four dice.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Fri, Jul 8, 2022 03:18 PM UTC:

I'd suggest to move the link to your blog into this page, and delete the external link page.

You don't say here, but from playing one of the versions linked in your blog, it appears the same piece can be moved multiple times. That's worth saying explicitly, since that is one of the main things that differentiates some multi-move variants.


Grand Dice ChessA game information page
. Private Grand Dice Chess Battle on a 12x12 board with four dice.[All Comments] [Add Comment or Rating]

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Thâghmd Hrux (All or Nothing). Members-Only Modern Variant.[All Comments] [Add Comment or Rating]

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Maidens Chess. Members-Only Chess with forced capture (or huffing of piece), adaptation of Shatranj with forced capture of Alfonso Codex, year 1283.[All Comments] [Add Comment or Rating]

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Synchess. Members-Only Synchess is the chess that inspiration by regional variation in Europe and Asia, that have concept from regional variation.[All Comments] [Add Comment or Rating]

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Typhoon (Revised). Missing description (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Abigail wrote on Tue, Jul 5, 2022 06:10 PM UTC:

Undertaker

The description of the Undertaker says it promotes to the Knightrider. I believe this is incorrect -- judging from the description of the Knightrider and the Dayrider, it should say the Undertaker promotes to the Dayrider.


Shatranj With Different Armies. Like Chess with Different Armies, but for Shatranj.[All Comments] [Add Comment or Rating]
💡📝Andrew L Smith wrote on Sun, Jul 3, 2022 07:36 PM UTC in reply to Fergus Duniho from Fri May 27 12:56 AM:

Edited regarding letters: Berolina pawns changed from P to Q.


💡📝Andrew L Smith wrote on Sun, Jul 3, 2022 07:28 PM UTC in reply to Greg Strong from Fri May 27 03:30 AM:

The Japanese Jostlers pawn is a regular Shatranj pawn (though with a different promotion). The image editor doesn't allow me to mix piece sets, unfortunately.


Werewolf Chess. An nearly invincible, but bribable Werewolf replaces the Queen. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Thu, Jun 30, 2022 05:09 AM UTC:

It appears the CVP website has been switched from http to https. Since the piece images are on my own website, which is http, the browser now refuses to display them.

In this case I can easily fix it, because the same piece set probably is somewhere on the CVP website, and if not, can be uploaded as user graphics. But the same problem will now manifest itself in other places. In particular, the 'Diagram Editor with Scalable Graphics' will be broken. This refers to a C program on my own website thar dynamically generates piece images according to specification, and now also is no longer accessible. So far Fergus did not manage to compile the same program for the CVP website, so that it could run there.

[Edit] Interesting. On my PC with FireFox all this works. Perhaps I have switched off this pedantic security feature there; I don't really remember.


Daniel Zacharias wrote on Wed, Jun 29, 2022 11:49 PM UTC:

The piece images are not showing up on the diagram for this game


Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
📝H. G. Muller wrote on Wed, Jun 29, 2022 10:13 PM UTC in reply to Edward Webb from 09:04 PM:

I think this is unlikely. I have never seen the Edo-era description of Tenjiku Shogi, but I do know how such descriptions looked in general. They basically showed a drawing of the initial position, where each square contained a drawing of the way the piece moved, with the kanji of the piece name in the center. Sliding moves would just be radial lines, and it would be immediately clear whether the Lion Hawk also had orthogonal slides.

Only complex moves, such as the Lion, would not be obvious from the drawing, and would be described by an additional line of text. I once have seen the picture for the Teaching King (a piece from Maka Dai Dai Shogi); it had lines in 8 directions, each with 3 perpendicular line segments crossing it for indicating the multi-captures of teh Lion Dog. (And the text line then said it would move like Queen or Lion Dog.)


Edward Webb wrote on Wed, Jun 29, 2022 09:04 PM UTC:

The kanji for 'Hawk' (鷹) in the piece Lion Hawk is the same as used for 'Falcon' in the Horned Falcon; while the 'Eagle' (鷲) appears in both the Soaring Eagle and the Free Eagle.

I am curious if the historical moves of the Lion Hawk and Free Eagle are not just Lion + Bishop and Queen + double-move Ferz respectively.

Could the Lion Hawk and Free Eagle instead have moved as Lion + Horned Falcon and Queen + Soaring Eagle respectively?

The Lion Hawk would be more powerful, able to move as a Lion and slide as a Queen except vertically forwards.

The Free Eagle would be slightly less powerful, moving as a Queen with the added Lion power covering two spaces each on the forward diagonals.

This could be the reference that the Free Eagle could move twice as a 'Cat Sword' (Ferz) in the Shōgi Zushiki and Sho Shōgi Zushiki, perhaps created from ambiguity in how the move is described.


Pandemonium (Surajang修羅場). Capablanca chess + Crazyhouse.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Sat, Jun 25, 2022 09:55 PM UTC:

The setup has changed a lot !


Trappist-1. Chess game with no boundaries. includes Guard, Chancellor, Hawk, and Huygens. () [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Jun 22, 2022 09:37 AM UTC in reply to Gavin Yancey from Tue Jun 21 07:51 PM:

There is nothing 'unknown' about the set of prime numbers; it is in fact very well known that there is no such thing as a 'complete' set of them, as the set is infinite. There exist simple (albeit inefficient) algorithms to determine for any given number whether it is prime or not.

It is also a misconception that the presence of a Huygens would make a game unsolvable due to the properties of primes or any other of its properties. E.g. it is very easy to prove a game with a starting position of King + 2 Queens vs King + Huygens on an infinite board is won for the Queens. It is even possible to give a detailed algorithm for how to do this, in a number of moves that only grows logarithmically with the distance between the Huygens and the Kings. If the Huygens has the first move, this number can of course be made arbitrarily large, by moving the Huygens far away after it runs out of safe checks (because the King approached it).

All this would still be true if the Huygens was a Rook, rather than a subset of it.


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