Ratings & Comments
Interesting!
I'm reminded of the #Powerup-Zone tag, but this doesn't fit there. There's also Lumberjack which is sort of a simpler version of this, and of course Smess.
I've taken a stab at clarifying the 64+16 rule, please check that it is what was intended. I also cleaned up grammar in a few places (though it looks like someone else had a pass a the same today?).
Marsellais chess has a rule where each player moves 2 pieces in the same turn. Castling is considered a single move. All other castling rules apply.
I'm wondering what the number of moves played in an average game of Chinese Chess would be (for comparison, I've seen 40 or 42 moves given for FIDE Chess). Does anyone know?
What about 'Chess66'? Do you want to publish it - or possibly not and why not? If you don't want to continue with 'Chess66', then it won't work with 'Chess69' either. Anyway, then try the variant 'Avatar Chess' , which I think is programmable. Thanks in advance.
I wouldn't switch courier and knight. The charm is to respect the historical setup of Courier chess. That position for the knight, next to the rook is not unusual to my eyes.
Interesting! Creative! Insightful! I do have one small thought: would you consider transposing the courier and the knight? The knight would then be in its usual position, where expert players use it to contest the center and protect the king and queen. The bishop, a long-distance runner, would probably do just as well near the edge.
i think it does, and considering its been up for 20 years i think its doing good work.
Just noticed this comment. Apparently Old Shatar actually starts with the pawns on the 2nd and 7th ranks. 1. d4 d5 is mandatory first move. Since Old Shatar did not actually have the Hia, I wanted to keep the game as close as possible to the original but, of course, add a Hia. Your idea, of course, is good. I did add a game in a comment, as an example game. I think the checkmate is very nice.
I just noticed the question (only 6 years later). I think the stronger player will win. Here is a game with notes:
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d4 d5 mandatory first move
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g3 Nc6
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Bg2 e6
Pawns only move 1 space, except for the first required move (1. d4 d5) -
e3 b6
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f3 g6
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Kf2 / Hia e1 . . . White Hia goes to e1 (mandatory) 6.. . . . Bg7
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b3 Ba6
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Bb2 Nge7
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c3 Kd7 / Hia e8
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Nd2 Kc8
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Nh3 Kb7 As there is no castling in Shatar, Tony moves his King manually to reach something like a Queenside castle. He moves his King to b7 to free the Rook on a8 for his next move.
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a3 Rc8
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a4 Hia d7 Neither player is used to the Hia but they know it is a great defensive aide to the King. Tony moves his towards the Black monarch.
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b4 b5 Timmy wanted to pawn-fork the Bishop and Knight. Tony played b5 to stop it.
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axb Bxb5
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Qc2 Ra8
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Hia e2 . . . Black can’t capture the Hia with his Bishop as he’d have to stop at d3 due to the Hia’s protective field. . . . a6
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Ra2 Ra7
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R(h)a1 Hia d6
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e4 dxe
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Nxe4 . . . attacking the Hia . . .Hia d7
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Nc5+ Kb6
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Nxd7+ exchanging Knight for Hia . . . Qxd7
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Hia d3 . . . Annoying, the Black Bishop can’t take the Hia . . .Rha8
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Qb3 e5 Struggling for counterplay
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d5 Nxd5
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c4 Bxc4
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Qxc4 N(d)xb4
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Qb3 a5
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Hia c4 Bf8
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f4 Bc5 (This is not a check due to the Hia)
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Bxc6 Kxc6
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Ra4 Nd3+
Remember that Knights are immune from the Hia forces but Hias can still capture Knights. Here the Hia can’t capture the Knight because that would activate the Bishop’s check (from c5)). White playing 34. QxN would be a blunder because Black would play 34….QxQ and the Hia could not recapture due to the Bishop check factor. -
Kg2 Nxb2
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Qxb2 e4 (perhaps dreaming of a Queen)
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Ng5 Qe7
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Rb1 e3
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Qb5+ Kd5 (Kings are immune from Hias)
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Rd1 #
I'd suggest to move the link to your blog into this page, and delete the external link page.
You don't say here, but from playing one of the versions linked in your blog, it appears the same piece can be moved multiple times. That's worth saying explicitly, since that is one of the main things that differentiates some multi-move variants.
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Undertaker
The description of the Undertaker says it promotes to the Knightrider. I believe this is incorrect -- judging from the description of the Knightrider and the Dayrider, it should say the Undertaker promotes to the Dayrider.
Edited regarding letters: Berolina pawns changed from P to Q.
The Japanese Jostlers pawn is a regular Shatranj pawn (though with a different promotion). The image editor doesn't allow me to mix piece sets, unfortunately.
It appears the CVP website has been switched from http to https. Since the piece images are on my own website, which is http, the browser now refuses to display them.
In this case I can easily fix it, because the same piece set probably is somewhere on the CVP website, and if not, can be uploaded as user graphics. But the same problem will now manifest itself in other places. In particular, the 'Diagram Editor with Scalable Graphics' will be broken. This refers to a C program on my own website thar dynamically generates piece images according to specification, and now also is no longer accessible. So far Fergus did not manage to compile the same program for the CVP website, so that it could run there.
[Edit] Interesting. On my PC with FireFox all this works. Perhaps I have switched off this pedantic security feature there; I don't really remember.
The piece images are not showing up on the diagram for this game
I think this is unlikely. I have never seen the Edo-era description of Tenjiku Shogi, but I do know how such descriptions looked in general. They basically showed a drawing of the initial position, where each square contained a drawing of the way the piece moved, with the kanji of the piece name in the center. Sliding moves would just be radial lines, and it would be immediately clear whether the Lion Hawk also had orthogonal slides.
Only complex moves, such as the Lion, would not be obvious from the drawing, and would be described by an additional line of text. I once have seen the picture for the Teaching King (a piece from Maka Dai Dai Shogi); it had lines in 8 directions, each with 3 perpendicular line segments crossing it for indicating the multi-captures of teh Lion Dog. (And the text line then said it would move like Queen or Lion Dog.)
The kanji for 'Hawk' (鷹) in the piece Lion Hawk is the same as used for 'Falcon' in the Horned Falcon; while the 'Eagle' (鷲) appears in both the Soaring Eagle and the Free Eagle.
I am curious if the historical moves of the Lion Hawk and Free Eagle are not just Lion + Bishop and Queen + double-move Ferz respectively.
Could the Lion Hawk and Free Eagle instead have moved as Lion + Horned Falcon and Queen + Soaring Eagle respectively?
The Lion Hawk would be more powerful, able to move as a Lion and slide as a Queen except vertically forwards.
The Free Eagle would be slightly less powerful, moving as a Queen with the added Lion power covering two spaces each on the forward diagonals.
This could be the reference that the Free Eagle could move twice as a 'Cat Sword' (Ferz) in the Shōgi Zushiki and Sho Shōgi Zushiki, perhaps created from ambiguity in how the move is described.
There is nothing 'unknown' about the set of prime numbers; it is in fact very well known that there is no such thing as a 'complete' set of them, as the set is infinite. There exist simple (albeit inefficient) algorithms to determine for any given number whether it is prime or not.
It is also a misconception that the presence of a Huygens would make a game unsolvable due to the properties of primes or any other of its properties. E.g. it is very easy to prove a game with a starting position of King + 2 Queens vs King + Huygens on an infinite board is won for the Queens. It is even possible to give a detailed algorithm for how to do this, in a number of moves that only grows logarithmically with the distance between the Huygens and the Kings. If the Huygens has the first move, this number can of course be made arbitrarily large, by moving the Huygens far away after it runs out of safe checks (because the King approached it).
All this would still be true if the Huygens was a Rook, rather than a subset of it.
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