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Comments by RichardHutnik

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Simpleton's Chess. This is an even simplier version of Simplified Chess. (7x8, Cells: 56) [All Comments] [Add Comment or Rating]
💡📝Rich Hutnik wrote on Fri, Jul 29, 2011 03:19 PM UTC:
I don't see the complexity of this being more complicated than Checkers/Draughts personally.

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Rich Hutnik wrote on Sun, Jul 24, 2011 05:33 PM UTC:
Test msg... ignore. Seeing if there is an issue with the database.

Rich Hutnik wrote on Sun, Jul 24, 2011 05:29 PM UTC:
I found this article on WhyChess.org , which should be relevant to the
variant community:
http://www.whychess.org/node/324

I had felt that the chess community would benefit, if it took variants more
seriously to deal with the issues it has faced with chess.  Well, it looks
like they are going for the idea of reducing the clock, and the variant
community is getting locked out yet again from being taken seriously.

Anyhow, give some thought here to this.  It would be of benefit if variants
could go more mainstream.

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Rich Hutnik wrote on Wed, Jun 29, 2011 09:20 PM UTC:
Ok, no problem.

Is there an entry on here for For the Crown yet?  I know of a few Navia
players who I can let them know about the game.

Rich Hutnik wrote on Wed, Jun 29, 2011 03:32 AM UTC:
The heart of deck-building games, is that they get expansions.

Jeremy, please see if you can get the community here involved, and also get
the word out to the Navia community to, who still has an interest in the
game.

Rich Hutnik wrote on Wed, Jun 22, 2011 03:37 PM UTC:
I just saw this game on Boardgame Geek.  With there being a deck building
game genre craze going on, that is starting to rival Trading Card Games,
For the Crown makes an appearance.  It looks like chess meets the deck
building game genre.  Might be shaping up to be to the deck building genre,
what Navia was to collectible card games.

Here is more info on it:
http://boardgamegeek.com/boardgame/97512/for-the-crown

Vox Populi Chess variant. A crowd plays itself at a game with only one winner.[All Comments] [Add Comment or Rating]
💡📝Rich Hutnik wrote on Mon, May 16, 2011 06:31 PM UTC:
As has been noted, this format has gone through revisions.  In the most recent form, which is for Connect Four (Captain's Mistress), it goes under the name 'Massive Multiplayer ________' and you stick the name of the abstract strategy game in there.

Some other tweaks also have been done:
* In play, there isn't scoring, just trying to be on the winning side.
* When it is your team's turn to vote on a move, you vote.
* When it isn't your team's turn, you can choose to defect to the other team. There is an options to limit the number of times you can defect, with the current preferred number of defections to be one.
* If all players defect from one team, they all lose, and the game is over.
* Run digitally, it would be idea to keep players anonymous, so no one knows who is whose team, or even the number of players on their team.

As an added note, this format could be used in scientific research to study loyalty and defection patterns among team members, and you add or remove elements from the environment to see how it impacts the loyalty of players in the game.

Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Rich Hutnik wrote on Mon, May 16, 2011 06:00 PM UTC:Good ★★★★
I would propose adding the Eurasian Pawn in here two.  At least cover the full range of pawns, and note them, as a discussion point.  During play of this variant, ground rules can be added for what is in and out.  For example, I would say NO to a Eurasian pawn on an 8x8 board.  Ok, the Eurasian pawn:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSeurasianpawnpi


One options for pawns is to have one (or a few base) picture of them, and then stick dots or Xs around it to signify how it moves and captures.  I know  a pawnrider would likely both be silly and hard to notate.

Henry VIII Chess. This is a hybrid capture king-losing chess variant. (7x8, Cells: 56) [All Comments] [Add Comment or Rating]
💡📝Rich Hutnik wrote on Sun, Jul 4, 2010 08:16 PM UTC:
The idea for this game came out of another game mentioned on Scheming Mind.  I thought it would be interesting to change their approach to all Queens, and see how it went.  It apparently went pretty well with my playing it on Zillions.  It ends up being an interesting twist on misere' games.

Yes, it likely can be better.  Feel free to come up with something better.  When I do a game design, part of it is an inspiration for others to improve upon it.  Or, I will stumble across something also I feel is worth looking into.

Hasami Shogi. Popular Japanese game, playable with Shogi set. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Rich Hutnik wrote on Fri, May 7, 2010 12:54 AM UTC:
I am curious about this. Is this game a chess variant?

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Rich Hutnik wrote on Thu, Apr 1, 2010 09:33 PM UTC:
Bungie, the makers of Halo, announced today a new multiplayer mode for
Halo: Reach.  That mode is CHESS!

See the video here:
http://www.youtube.com/watch?v=mS7V9SbBvRA

I know, the date and all that, but I think they should throw it in there.

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Rich Hutnik wrote on Sun, Mar 21, 2010 12:29 AM UTC:
On a 10x10 with the Eurasian Pawn, where do you suggest the pawns set up,
on the second or third row?  I personally would like to say EITHER and add
the concept of multiple formations into the NextChess, so that we don't
develop stale opening books, while also not falling into having erratic set
up of shuffle.  I would say also players would be free to set up their
lines of pawns on either the second or third pawn, but restrict things.

Chafl. combines Chess with Tafl. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Rich Hutnik wrote on Sat, Mar 20, 2010 07:53 PM UTC:
I think it would be interesting if more games cominging Tafl with Chess are proposed and played.  I had done this earlier with TaflChess:
http://www.chessvariants.org/index/msdisplay.php?itemid=MStaflchess

TaflChess is a lot closer to regular chess than this.

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Rich Hutnik wrote on Sat, Mar 20, 2010 07:50 PM UTC:
Movie about Bobby Fischer in the works.  The current working name for the film is 'Pawn Sacrifice'.  Toby Maguire set to play Booby Fischer.
 
Info here: http://www.imdb.com/title/tt1596345/

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Rich Hutnik wrote on Sat, Mar 20, 2010 07:46 PM UTC:
IGGameCenter also has Russian Chess (Tavreli) on it also, and we are
tracking the results.

Rich Hutnik wrote on Wed, Mar 17, 2010 02:13 AM UTC:
Hello everyone.

IAGO now has a multi-site leaderboard up that we are still testing and
adding features to.  You can see it here:
http://leaderboard.IAGOWeb.com

We would be up for people visiting the site, and signing up.  I would also
be interested in seeing CV play.chessvariants.org games get on there
sometime, so we can add the results here to.  

Currently a few games in the chess/chess variant family are up: FIDE Chess,
Shogi, Grand Chess, and Shatranj .  I would be up for a lot more.

Anyhow, if interested, please post and say you are.  Also, feel free to
sign up and follow these directions:
http://iagoweb.com/wiki/docs/associations

The way the system works is that a partner site sends an RSS feed out of
the game results.  IAGO picks it up, and compiles the data.  People who
sign up get their game stats and see how they compare against other players
who also sign up (Elo).  

The system allows one rating board for multiple game sites.

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Rich Hutnik wrote on Sat, Feb 27, 2010 06:51 AM UTC:
Check out this Internet Meme:
http://knowyourmeme.com/memes/roller-coaster-chess

People playing chess on a roller coaster.  It looks like it has been
holding steady since 2007 as far as Internet activity goes.

[Subject Thread] [Add Response]
Rich Hutnik wrote on Fri, Feb 26, 2010 02:00 AM UTC:
Thanks.  We are looking for a rating involving multiple games that rewards
players playing multiple games, for the IAGOweb.com website.

Rich Hutnik wrote on Tue, Feb 23, 2010 07:14 PM UTC:
Joe, does that rate people playing ALL variants of chess under one rating
or has a unique rating for each game? I assume that it is for the former.

Rich Hutnik wrote on Tue, Feb 23, 2010 07:05 AM UTC:
Does the CV site here rate players across a range of chess variants so it
is able to determine who the strongest player is at chess variants in
general?  If so, I am curious how.  I was looking for a way that you could
have an ELO-type system that would factor the strength of a player across
multiple chess variants (or other games), rewarding stronger play over a
range of games, as opposed to someone dedicating to a few.

Any ideas on how to do this, or how the CV site does?

The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.[All Comments] [Add Comment or Rating]
Rich Hutnik wrote on Sat, Jan 2, 2010 04:01 AM UTC:
I am not really a fan of this variant, as I feel it adds too much randomness to chess. However, I believe if you get rid of check/checkmate, and replace it with capturing the enemy king, there isn't an issue with check.

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Rich Hutnik wrote on Fri, Dec 4, 2009 02:29 AM UTC:
A few comments (I had been out of action trying to get a new laptop set
up):
1. In regards to invention, I believe it is one of the strengths of the
variant community, and provides both an outlet for designers and also a way
for chess variants not to get boring.  My concern with them is that each
one ends up being its own path, and doesn't lend anything to the
collective experience of playing variants, outside of just another game to
play.  I would like the experiences to be able to mingle among one another
and for the variant design, in some framework, to enable one design to be
built off of another, and that to continue to evolve, and what is learned
to be able to be reused.  Yes, we can do that to some extent now, but we
have issues with naming conventions and the like, which make it more
difficult.
1a. I have a vested interest in seeing the chess variant community produce
champions at various games, which we could help use to promote variants.  I
speak from the perspective of a sports federation when I say this.  And I
write this also, in that I would like to see IAGO to be able to recognize
and stand behind the conventions the variant community came up with for the
pieces and the like.
2. Chess on a 12 by 12 board looks like Warmaster Chess 2000.  Please let
me know how it isn't the same.  Here is word on Warmaster:
http://blog.chess.com/RooksBailey/chess-crusade-warmaster-chess-and-no-chess
3. FastChess?  We talking about a Speed/Blitz chess as the game in
question?  I am of the belief also (I say also if Speed/Blitz is what is
meant by FastChess) the chess community is deciding to speed up the clock
to solve all its ills.  And it does resolve a lot of the issues it has,
regarding openings, draws, and making the game more interesting to watch. 
Unless the variant community gets together and comes up with some way to
showcase itself more to the world, and get interest, there is a definite
interest in locking out the variant community, saying it doesn't bring
anything to the table but distraction.  I would rather not see that
happen.
4. I don't believe you will get anything to replace 8x8 unless the
physical boards become more readily available.  That is how it works.  And
I wouldn't expect 9x9 to be it either, as that totally disrupts normal
chess.  It also brings back visions of the chess variant with 2 queens
aside and the bishops on the same colors.

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Rich Hutnik wrote on Mon, Nov 30, 2009 07:06 AM UTC:
A possible approach to this is what I mentioned in the NextChess4 thread:

How about having a tournament where the winner then picks what game will be
played the following year, and players compete, and the player returns the
following year to defend their title?  A proviso would be the player can't
pick one of their own designs as the game to defend their title against.  I
believe this format would touch on a lot of what was discussed in this
thread.  Of course, we should look towards refining the concept, and take
it from there.  

A variant on this last point is, rather than it be an annual tournament,
you run an ongoing series of tournaments, and keep playing the same game
until someone different wins.  They then would end up picking a different
game, and is one they didn't design.  I would recommend here that the
winner of the prior tournament doesn't have to play in the qualifier.

Anyhow, I believe you also come up with an agreed to list of games that
would be candidates to be played and can be picked by the winner of the
tournament.

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Rich Hutnik wrote on Mon, Nov 30, 2009 07:04 AM UTC:
Hello again Fergus.

Please understand the position I am coming from.  As much as I would like
chess variants to be light and casual things, I am involved with a
non-profit who is trying to not only represent the interest of players and
designers, but also publishers, schools, and everyone else.  The interest
is to get increased interest by the media, so that we can get more
resources so we can do more, and get more of the world to notice, and get
variants here greater attention. I do have an interest to get a magazine on
the newsstands that would promote chess variants.  Throw in also a TV show,
or cable network that has room for variants, and I believe we could be onto
something.

Anyhow, on the note for a tournament format to promote chess variants, I
will propose the following as a starting point: 
* How about having a tournament where the winner then picks what game will
be played the following year, and players compete, and the player returns
the following year to defend their title?  A proviso would be the player
can't pick one of their own designs as the game to defend their title
against.  I believe this format would touch on a lot of what was discussed
in this thread.  Of course, we should look towards refining the concept,
and take it from there.  

A variant on this last point is, rather than it be an annual tournament,
you run an ongoing series of tournaments, and keep playing the same game
until someone different wins.  They then would end up picking a different
game, and is one they didn't design.  I would recommend here that the
winner of the prior tournament doesn't have to play in the qualifier

Please let me know your thoughts on this (This goes to everyone, not just
Fergus).

Rich Hutnik wrote on Sun, Nov 29, 2009 11:35 PM UTC:
Fergus, let me clarify a bit on my 'dead end' comment:
1. Dead end means that the game itself, if merely a creation of a designer
(and held as such) won't have much in the way of modification.
2. For there to be sufficient play to test a game out, and feedback from a
game community on it (and them adjusting accordingly), the game won't
build much of a following behind it.  The community is what gives a game
life, and lends to its promotion and it being 'evangelized' to get other
players.  It take a community to keep a game alive.  They need to feel
ownership over the game, or least be a stakeholder in it.  Chess and other
of the more know abstract strategy games have this.  The smaller variants,
most of which are on here (and not the major ones) don't.

So, what I am saying is there needs to be a community behind a game caring
about its growth, to take off.  And I was suggesting in what I stated that
maybe we can do a crowdsourcing version of chess, to see what may develop.

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