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Comments by MichaelNelson

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Symmetric Chess. (Updated!) Variant with two Queens flanking the King and Bishops Conversion Rule. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Fri, Mar 1 05:06 PM UTC in reply to Florin Lupusoru from 03:05 AM:

I solved the colorbound pieces on a nine-file board in the early versions of my Colorful Osmosis Chess in exactly the same way--I added a tenth file and filled the square next to King with a piece I called Guard: a non-royal king.


Onslaught. (Updated!) Several pieces can capture only on the enemy half, favoring attack. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Thu, Feb 1 05:33 PM UTC in reply to H. G. Muller from 04:44 PM:Excellent ★★★★★

Thank you for the clarification. It's obvious in the interactive diagram. Likely on the wording of the rules as given, but capable of being misundertood.

Now I'm certain this is the rule, let me give the game an excellent. The slashing rider moves deep into enemy territory and the defense against such should be a thing of beauty.


Michael Nelson wrote on Thu, Feb 1 03:38 PM UTC:

Rules question: How do moves across the mid-line of the board work? Can a knight on f6 capture on g8 or must it enter the other half of the board as a non-capturing knightrider? If the latter, can it move as far forward as as empty squares allow, or can it only take a single knight leap?

I'm assuming cross the mid-line as a non-capturing knightrider and go as far as you can, but I'm not certain that's correct. Clarification appreciated.


Paragi. Shogi without drop rule + Strong pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sat, Jan 13 05:22 PM UTC:

An interesting take on how historic Little Shogi might have evolved if the players had strengthened the pieces rather than introducing the drop rule.


Duck Chess. A Duck that must be moved by both players can block your moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sun, Dec 24, 2023 01:21 AM UTC:

Would letting Black place the duck after his first move provide a more balanced game?


Colorful Osmosis Chess. (Updated!) All basic pieces are colorbound or colorwithching. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Fri, Dec 22, 2023 07:46 PM UTC:

Zillions played a wild game--a 119-move marathon culminating in a King, Guard, and Harvestman vs. King and Gnu ending. The stronger side was eventually able to fork the King and Gnu for an easy mate. Zillions could have won by trading Harvestman for Gnu, King and Guard vs. King is a forced mate on 10x10, but perhaps that would take more moves.


Camel Decimal Chess. Decimal Chess with Camel. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Fri, Dec 15, 2023 03:13 PM UTC:

Exactly the solution to the Camel problem I independently adopted for my unpublished Colorful Osmosis Chess. Camel Decimal Chess should be a good game.


Colorful Osmosis ChessUPDATED! A Zillions-of-Games file
ZIP file. (Updated!) All basic pieces are colorbound or colorwithching and can create compounds. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Fri, Dec 15, 2023 02:57 PM UTC:

Fixed a subtle bug in the zrf. Due to a typo, a black pawn in the j-file could not promote except by capturing. I noticed it by observing a Z vs. Z game where Black blew an easy win by persistently failing to move a pawn from j3 to j2 and promoting, eventually letting White escape by a perpetual check draw. BTW, the Harvestman (and Harvestman compounds) are quite good at saving a lost game by perpetual check on a relatively empty board.

Corrected .zrf uploaded.


💡📝Michael Nelson wrote on Sat, Dec 2, 2023 01:30 AM UTC:

Zipfile containing revised zrf, images and ten sample games included has been uploaded.


💡📝Michael Nelson wrote on Sat, Dec 2, 2023 12:57 AM UTC:

I notice Zillions is rather fond of the "Four Camels" opening. Indeed it once played an "Eight Leapers" opening. Getting and keeping a compound piece when the enemy doesn't is normally a winning advantage.


Colorful Osmosis Chess. (Updated!) All basic pieces are colorbound or colorwithching. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Sat, Dec 2, 2023 12:48 AM UTC:

Thanks, Fergus. Correct All correct images are displayed now. Now getting ready to upload new zrf on that page, with sample games (I will provide ten).


💡📝Michael Nelson wrote on Fri, Dec 1, 2023 10:17 PM UTC in reply to Bob Greenwade from 05:59 PM:

But how do I link to the individual piece images? I don't want to show the whole set.


💡📝Michael Nelson wrote on Fri, Dec 1, 2023 05:57 PM UTC:

Board image .gif created and uploaded, working on the piece images. Where are the existing piece graphic files? If necessary, I can convert all my .bmp files to transparent.gif files, but if chessvariants.com already has the correct piece graphics, I'd prefer to use them.


💡📝Michael Nelson wrote on Wed, Nov 29, 2023 07:41 PM UTC:

After a large amount of editing, I think the game and this page are really ready for publication. I believe I have a playable game and a reasonable page now. I have to make a few edits to the help text in the Zillions file, and then that page should be ready as well. The Zillions page will probably be ready later today.

Are any further edits necessary or desirable?


💡📝Michael Nelson wrote on Wed, Nov 29, 2023 06:36 PM UTC in reply to Fergus Duniho from 04:13 PM:

Fergus, I know what I was told, I'm glad the rule is nonexistent, it must have been someone else's opinion. I will try the suggestions for better tools and see what works best. If none of those tools give satisfaction, I will upload a Zillions screenshot (trimmed to show just the board) as I wanted to originally.


💡📝Michael Nelson wrote on Wed, Nov 29, 2023 05:56 PM UTC:

Bob's suggestion of a piece on the blank space improves the game considerably. I chose the Guard (non-royal King) as the best fit. It provides better King protection and if it persists to the endgame K + G versus K can force mate. The Guard should be a Pawn promotion option as well. In certain positions, it may be the best choice. Thanks to all for the suggestions that improved the game considerably. I should be able to upload the revised .zrf this afternoon or tomorrow.


💡📝Michael Nelson wrote on Wed, Nov 29, 2023 04:49 PM UTC in reply to H. G. Muller from 01:45 PM:

(Deleted replied to the wrong person.)


💡📝Michael Nelson wrote on Wed, Nov 29, 2023 01:17 PM UTC in reply to Bob Greenwade from 06:08 AM:

A modified Queen doesn't fit the theme, but perhaps a Mann or Commoner (non-royal King) would work well. I'll try that out later today.


💡📝Michael Nelson wrote on Wed, Nov 29, 2023 12:54 PM UTC in reply to H. G. Muller from 06:29 AM:

H.G. the Diagram Designer is the tool provided by Chessvariants.com and is the preferred tool. The site discourages uploading images--I had originally uploaded a Zillions screenshot which has a proper Harvestman graphic, but the site maintainers strongly suggested I use the Diagram designer instead. Diagram Designer has already defined 26 pieces that don't include the Harvestman so the Rook is the least bad alternative to represent it, as the piece is the game's Rook analog.

Even if I had access to another tool (free, I can't afford to buy one), that would still involve uploading files.

Please tell me how it is possible to add a new piece to the DD piece set, or get the site maintainers not to complain about uploading screenshots.


💡📝Michael Nelson wrote on Wed, Nov 29, 2023 05:24 AM UTC:

I can already tell that the new version is much more balanced. The Grand Chess-like setup with Camels on the corners of the board alone on the first rank is much more balanced. I have also extended the osmosis rules. Now when a basic piece captures anything but a Pawn or a corresponding piece, a compound piece is created. The promotion by capturing is reminiscent of Maka Dai Dai Shogi and possibly other large Shogi variants.


Colorful Osmosis ChessUPDATED! A Zillions-of-Games file
ZIP file. (Updated!) All basic pieces are colorbound or colorwithching and can create compounds. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Wed, Nov 29, 2023 05:09 AM UTC:

Put this on hold for a while. I want to add more sample games to the .zip file, as well as the updated .zrf.


Colorful Osmosis Chess. (Updated!) All basic pieces are colorbound or colorwithching. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Wed, Nov 29, 2023 12:13 AM UTC in reply to H. G. Muller from Tue Nov 28 05:23 PM:

Thanks, H.G. A NW can't checkmate, my source was incorrect. No wonder I couldn't figure out how to mate with it. I want to give accurate information about the mating potential of Colorful Osmosis Chess pieces. As I'm revising the game page anyway, I want everything right. Can mate is important in the endgame--it might be quite bad to have a Caliph rather than a Cardinal. If I have this right, to have can mate, a piece cannot be either color-bound or color-switching but must be able to reach squares of both colors on a given move. In Chess, the Queen and Rook have this property, the Bishop and Knight. The Harvestman, Camel, Knight, and Bishop are all either color-bound or color-switching. Likewise, the Caliph (BC) and the Battlemaster (N - Havestman) should lack can mate. Cardinal, Evangelist, and Imam have the can-mate property. Of course, being neither color-bound nor color-switching is a necessary but not sufficient condition for can mate: King + Gnu vs. King is

A piece loses some value if K + piece can't force mate, but loses far less value than a piece that can't check the King. This might be a interesting way to reduce the power of an otherwise overpowered piece.


💡📝Michael Nelson wrote on Tue, Nov 28, 2023 05:08 PM UTC in reply to Bob Greenwade from 03:39 PM:

Bob's Zebras don't fit the theme, but I'm now inspired to create a leaper-heavy game with Knights, Camels, Zebras, and all their compounds with such other pieces as may be needed for adequate mating power.


💡📝Michael Nelson wrote on Tue, Nov 28, 2023 04:43 PM UTC:

Some thoughts on the "can mate" property of pieces. Apparently, since K + NW vs. King can force mate, King + X can force mate if X is any of the Harvestman compounds, or presumably where X is the Harvestman itself, though I'm not familiar with mating with NW's and Zillions is not good at it. We know mate can be forced if X is a Cardinal. As has been pointed out, when X is a Gnu, the game is drawn. If X is a Caliph (BC), I assume it is also a draw, as the Caliph is colorbound.

In Chess, a major piece (Queen, Rook) can mate, while a minor piece (Bishop, Knight) can't and this is the definition of major and minor pieces. In Chess, the majors are stronger in terms of overall power as well. This is not necessarily true of variants. It is quite possible for a minor piece to have more overall power than a major piece. Can mate is only a significant part of piece value (the proportion is unknown and may vary).

A thought for research: how much less valuable is a Queen which can't capture a King than a normal Queen? The possibility of King capture is the basis for check and mate, though in Chess and variants using the checkmate rules, the capture is never actually carried out.

For Colorful Osmosis, if my assumptions are correct, the major pieces are Harvestman, Evangelist, Imam, Battlemaster, and Cardinal; while the minor pieces are Bishop, Knight, Camel, Gnu, and Caliph.

Please let me know if any of my assumptions are incorrect.


💡📝Michael Nelson wrote on Tue, Nov 28, 2023 03:07 PM UTC:

I've found a flaw in this design--the opening Camel move to the fourth rank is too disruptive to the enemy development, so as White, Zillions always chooses it. This seems to result in an excess of White wins. A recent series of ten test games yielded 8 wins for White, 1 win for Black, and 1 lack of forces draw. This is not acceptable.

I'm experimenting with a fix: play on a 10x10 board, ten pawns on the third rank, pieces (except Camels) on the second rank as in Grand Chess (with the square next to the King empty), and Camels in the corners.

Initial testing looks good. If more tests show more balanced outcomes, I will update these pages accordingly; if not, I will withdraw the game.

For now, consider this game on hold.

BTW the new setup on the 10x10 has a much more pleasing appearance. The rather ugly Bishop Camel swap on one side of the board is no longer needed to give each player one Bishop and one Camel of each color.


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