Check out Grant Acedrex, our featured variant for April, 2024.

Enter Your Reply

The Comment You're Replying To
H. G. Muller wrote on Thu, May 26, 2022 09:33 AM UTC:

Impressive! So far the complexity of this game even deterred me from reading through the rules.

The way it is described is a bit confusing. Basilisk squares and Ghast squares are not really different types of squares, and what happens there just follows from the proximity of the Basilisk or the Ghast. They do not define additional game state. For ichorous squares, the amount of ichor on a square is part of the game state, however. So there really are many different types of ichorous squares. Since having multiple pieces on the same square is normal procedure in this game, Ichor might as well be considered an additional unmovable and unpushable piece. For over-the-board play I would use stacks of Draughts chips for representing Ichor, and just unstack the topmost on every square at the end of each turn.

A suggestion: wouldn't it be 'cleaner' to consider the go-away move a simultaneous operation, if you abandon the idea of having the moving player specify an order? Just displace all adjacent pieces first, and only then calculate the side effects of each from the new position?

[Edit] While reading back through the comments, I see that Adrian King had already proposed the same, concerning the Go Away.


Edit Form

Comment on the page Game of Nemoroth

Conduct Guidelines
This is a Chess variants website, not a general forum.
Please limit your comments to Chess variants or the operation of this site.
Keep this website a safe space for Chess variant hobbyists of all stripes.
Because we want people to feel comfortable here no matter what their political or religious beliefs might be, we ask you to avoid discussing politics, religion, or other controversial subjects here. No matter how passionately you feel about any of these subjects, just take it someplace else.
Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.
Here is some preformatted text.
  This line begins with some indentation.
    This begins with even more indentation.
And this line has no indentation.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.