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David Short wrote on Sat, Aug 3, 2002 11:18 PM UTC:
Well, since I already posted one comment and rated my game as 
'excellent' I won't tip the scales any further with additional
comments so I will rate this comment as 'none'

I am glad that some typographical errors to the text have been
corrected. Also some additional material was added in a place or two.

I am surprised that this game has not drawn more attention among
the avid enthusiasts of this site since it has been published.
I think that this variant is extremely intriguing and exciting.
One of the things which makes it so interesting is that it is up
for discussion as to what the best strategy to use in this game is,
especially as regards the archer and zednick. Do you confabulate
them as early as possible and commit yourself to one course of 
action, or do you wait a while, develop your pieces a bit, let the
game get into some rhythmic flow, see which way the wind blows a bit
before deciding where to confabulate these pieces? What is the best
use for the archer? What is the best use for the zednick? What value
does one give the new pieces compared to the traditional ones?
How strong can the existentialist be? How can one defend against 
the archer? It would probably take quite a bit of play-testing,
not just one or two games but literally ten or twenty to really
begin to get a feel for the game and get an answer to these questions.
I do not think this game is overly complicated, it's just that there
are so many different possibilities that it may be hard to keep track
of all of them.

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