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Evolution Chess
By Harvey Patterson
Introduction
In Evolution Chess, all the normal rules of Western Chess
apply except for the possibility of evolution through promotion
capturing. Pieces are seen as a combination of their abilities: the
ability to move like a Knight, Bishop or Rook. Whenever a piece, not
a Pawn, other than the King captures another piece it adds any
additional powers that piece had into its DNA and promotes to a hybrid
piece. For example: a Rook that captures a Bishop gains the ability
to move diagonally and evolves into a Queen.
Pieces
Simple pieces are the Knight, Bishop and Rook, compound pieces are the
Cardinal
[Bishop+Knight], Marshall
[Rook+Knight], Queen [Rook+Bishop] and Amazon
[Rook+Bishop+Knight]. Since the Amazon possesses all three powers any
piece that captures an Amazon becomes an Amazon. All other captures
that cause evolution are listed below.
Knight + Bishop/Cardinal = Cardinal
Knight + Rook/Marshall = Marshall
Knight + Queen = Amazon
Bishop + Knight/Cadinal = Cardinal
Bishop + Rook/Queen = Queen
Bishop + Marshall = Amazon
Rook + Knight/Marshall = Marshall
Rook + Bishop/Queen = Queen
Rook + Cardinal = Amazon
Cardinal + Rook/Marshall/Queen = Amazon
Marshall + Bishop/Cardinal/Queen = Amazon
Queen + Knight/Cardinal/Marshall = Amazon
Pawns are seen as underdeveloped species which can adapt or evolve
through promotion into any of the simple pieces: Knight, Bishop or
Rook. Hybridization can only be achieved through promotion capturing,
there are no shortcuts in evolution. Thus, a Pawn does not absorb
the movement abilities of a piece it captures.
Strategy
Evolution Chess is a defensive battle with deep tactics. Capturing
can actually kill you if a piece with different powers recaptures and
promotes. Pieces should be protected by at least one piece at all
times because, if captured, you can not only lose the piece for
nothing but promote one of your opponent's pieces.
When promoting Pawns carefully consider your evolutionary options.
The correct choice may be a matter of what pieces are left in the gene
pool. It may be preferable to promote to a piece that has different
abilites in its genes than the pieces your opponent has left in the
hope of evolving further through promotion capturing.
Like Chess, ultimately you want to control space, win material and
find tactics that lead to checkmate. Moves that increase your options
and decrease your opponent's options are generally best.
Computer Play
I have written an implementation of Evolution Chess for
Zillions of Games. You can
download it here:
Editorial Note: Evolution Chess is similar to the old
game of Absorption Chess, but differs in
the treatment of Kings and Pawns. It is even more similar to the
variant of Absorption Chess implemented in this applet
by Ed Friedlander, but differs in Pawn behavior and promotion. These
differences, however, are sufficient to produce a very different game.
Evolution Chess should not suffer as much from the Absorption Chess
problem that exchanges are often a big win for the last player to
capture, since an exchange that ends in a Pawn capture doesn't result
in a gain of material via absorption.
Written by Harvey Patterson.
WWW page created: May 23rd, 2003.
Last modified: Monday, December 22, 2008