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i a w c k w a i p p p p p p p p black . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P P P P P P P P white I A W C K W A II: Intrepid: has combined moves of ferz and rook. A ferz moves one square diagonally.
A: Amazon: has combined moves of queen and knight.
W: Wazir: moves one square orthogonally.
C: Chimera: has combined moves of queen, nightrider, camel, and zebra. A nightrider can make one or more knight moves in the same direction, only the last of these possibly capturing. A camel makes a stretched knights-jump, going three squares in one orthogonal direction and one in the other (a (3,1)-jump); and a zebra makes similarly a (3,2)-jump.
All other rules are as in usual chess. Pawns move as usual, but promote to intrepid, amazon, wazir or chimera.
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Created on: June 28, 1999. Last modified on: January 04, 2001.
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Last modified: Monday, December 22, 2008