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Players use a six sided die, with the symbols king, rook, knight, bishop, queen, or checker. (Alternatively, one can use a normal die, and play 1=king, 2=rook, 3=knight, 4=bishop, 5=queen, 6=checker.)
Each turn, the player throws the die, and then can move on of his pieces according to what is thrown. I.e., if the player throws a king, one piece may move one square in an arbitrary direction, if the player throws a knight, one piece may be moved like a knight, etc.
When the checker is used, the player moves a piece like a man from checkers: a non-capturing move one square diagonally forwards, or it can capture by jumping two diagonally forwards to an empty square, taking the enemy piece it jumps across. There is no possibility for multiple captures here.
The object of the game is to take all pieces of the opponent.