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This variant is rather complex to initially visualize but its reasoning will become apparent with familiarity. The Attack Platforms create a "worm-hole" across the field, and "fold space" on those Fixed Levels which they are adjacent. Although these rules utilize only four Attack Platforms, it is possible to use more. But that way leads to madness.
After all four Attack Platforms have been placed, each player in turn places their King to their particular Fixed Level. Then each may either, introduce a new piece or move a piece on the field.
All pieces are introduced by the player to their particular Fixed Level.
Piece move upon the Fixed Levels accordingly:
4 [ ][ ][ ][ ]
3 [ ][w][x][ ]
2 [ ][y][z][ ]
1 [ ][ ][ ][ ]
a b c d |
The four central cells of each Fixed Level and the four cells of each Attack Platform will make up the structure of the "worm-hole" which will run through the field according to specific conditions.
The four central cells have been noted with the letters "w", "x", "y" and "z". These will help explain their connection to the Attack Platforms and other Fixed Levels.
Attack Platforms become connected to these central cells when they are placed on one of the points adjacent to that particular Fixed Level. The relation of the cells of the Attack Platforms is thus:
2 [w][x]
1 [y][z]
a b
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Orthogonal "worm-hole" movement would be considered a move from a "w" cell to the next "w" cell. It would follow that that "x" is orthogonal to "x", etc.
Diagonal "worm-hole" movement would be consider a move from a "w" cell to the next "x" or "y" cell. It follows that "x" is diagonal to "w" or "z", etc.
Triagonal "worm-hole" movement would be consider a move form a "w" cell to the next "z" cell. It follows that "y" is triagonal to "x".
If there are no Platforms on any of the points of a Fixed Level, its four center cells are connected to the four center cells of the next Fixed Level. In this order, White to Neutral to Black. Or, Black to Neutral to White. Attack Platforms modifies these connections.
With an Attack Platforms on the points of Fixed Levels, the center four cells of that particular Fixed Level are now oriented to these particular Platforms according to their numbered order and orientation.
A Platform in the up-right position is considered "above" its particular Fixed Level.
A Platform in the inverted position is considered "below" its particular Fixed Level.
Confusing!!? Let's have an example. A playing field begins with Attack Platforms at Wa1u, Nd1d, Bd4u and Na4u. These are numbered respectively "1" through "4". Therefor the structure of the "worm-hole" can seen as starting at the four central cells of the White Fixed Level. So its "upward" structure could be expressed as White-Wa1u-Nd1d- Neutral-Black-Bd4u-Neutral-Na4u. It's downward structure would then be the reverse.
Whew!!! Let's look at that again. But this time the "1" Attack Platform at Wa1u is now at Ba1d. So the "upward" order is Ba1d-Black-Nd1d-Neutral-Black-Bd4u-Neutral-Na4u. The connection between the White Fixed Level and the Neutral Fixed Level is a possible "branch" at each instant of the appearance of the Neutral position in this structure. So a piece can exit the "worm-hole" to the White Fixed Level on either appearance at the Neutral Fixed Level. And can enter the "worm-hole" from the four center cells of the White Fixed Level at either appearance of the Neutral Fixed Level in the "worm-hole" structure.
Still confused? Well, let's not dwell on this. Let's now look at piece movement through the "worm-hole".
Pieces are allowed to perform their above mentioned moves across the four central cells of a particular Fixed Level. But while moving through the "worm-hole" they are subject to certain restrictions and new rules.
All the following are "worm-hole" moves:
There is a unique feature to the diagonal "worm-hole" slide. This can be either clockwise or counter-clockwise. Clockwise would be movement from the "w" cell to the "x" cell to the "z" cell to the "y" cell. Counter-clockwise would be movement from the "w" cell to the "y" cell to the "z" cell to the "x" cell. Players may opt for either direction when beginning a diagonal slide, and will maintain this direction throughout the slide. This can be verified by touching each appropriate cell along the way.
Captures can be preformed within the "worm-hole".
Forbid Attack Platform movement. Once they are placed, they do not move throughout the game.
Allow a player to move an empty Platform to any vacant point or orientation on the field as an additional move upon the preforming of a capture.
The game is won by check-mating the opponent King.
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Created on: October 30, 2003. Last modified on: February 04, 2004.
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Last modified: Monday, December 22, 2008